Implementation of Android-Based Augmented Reality in English Education
Resy Oktadela,
Shalawati Shalawati,
Yusti Elida
et al.
Abstract:The aim of this study was to leverage augmented reality (AR) technology in enhancing English language learning, focusing on the development and evaluation of AR-based learning media for educational use, particularly at SD IT Imam Syafe’i. The study encompassed a comprehensive approach, starting with an analysis of existing educational tools to identify the need for AR in language learning, followed by the design and development of an AR framework tailored for English education. This process included expert eva… Show more
“…Building Applications, application development determines the functionality of the application being created, the completeness of the main implementation, and the integration of all modules into one complete unit [71]. Before developing the application, first, choose the Android platform and integrate it.…”
Section: Fig 12 Augmented Reality Markers In Social Studies Textbooksmentioning
This research aims to design and develop a Social Studies textbook using Android-based Augmented Reality (AR) Technology for the secondary school level. The research method uses a qualitative and quantitative approach with Design-Based Research. Data collection techniques use observation, documentation, and questionnaires. Qualitative data analysis uses data collection, data reduction, data presentation, and conclusions, and quantitative data analysis uses correlation regression. Research subjects are students, lecturers, and experts. The experimental results showed that implementation of social studies textbooks using Android-based AR technology is easy to visualize via cell phone. Based on expert validation, Social Studies textbooks are quite effective in Android-based AR technology. Research discussions provide evidence that the use of books is quite effective in fostering critical and creative thinking and building students' 21st-century skills. Research implications make it easier for students to visualize abstract material to become more concrete.
“…Building Applications, application development determines the functionality of the application being created, the completeness of the main implementation, and the integration of all modules into one complete unit [71]. Before developing the application, first, choose the Android platform and integrate it.…”
Section: Fig 12 Augmented Reality Markers In Social Studies Textbooksmentioning
This research aims to design and develop a Social Studies textbook using Android-based Augmented Reality (AR) Technology for the secondary school level. The research method uses a qualitative and quantitative approach with Design-Based Research. Data collection techniques use observation, documentation, and questionnaires. Qualitative data analysis uses data collection, data reduction, data presentation, and conclusions, and quantitative data analysis uses correlation regression. Research subjects are students, lecturers, and experts. The experimental results showed that implementation of social studies textbooks using Android-based AR technology is easy to visualize via cell phone. Based on expert validation, Social Studies textbooks are quite effective in Android-based AR technology. Research discussions provide evidence that the use of books is quite effective in fostering critical and creative thinking and building students' 21st-century skills. Research implications make it easier for students to visualize abstract material to become more concrete.
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