2010
DOI: 10.1045/july2010-markey
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The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation

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Cited by 5 publications
(6 citation statements)
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“…Players can view one another's stories and vote on their favorites. In the University of Michigan's BiblioBouts (Markey, 2010), which is played over several weeks, students submit articles into the game, then go through a series of “bouts,” each with unique goals and mechanics. Just as social networking games like What to Wear depend on the votes of other players for the scoring, students earn points and virtual badges by rating and commenting on each other's submitted articles.…”
Section: Video Games For Library Instructionmentioning
confidence: 99%
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“…Players can view one another's stories and vote on their favorites. In the University of Michigan's BiblioBouts (Markey, 2010), which is played over several weeks, students submit articles into the game, then go through a series of “bouts,” each with unique goals and mechanics. Just as social networking games like What to Wear depend on the votes of other players for the scoring, students earn points and virtual badges by rating and commenting on each other's submitted articles.…”
Section: Video Games For Library Instructionmentioning
confidence: 99%
“…BiblioBouts is incorporated into the class at a much more complex level. While students do not have to be working within the game at the same time or in the same place, the game system allows for asynchronous competition, and students can see each other's work, which in turn influences their own (Markey, 2010).…”
Section: What Can We Learn and Where Can We Go From Here?mentioning
confidence: 99%
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“…However, the results of having students play games developed by libraries have been mixed (Broussard, ). Funding problems, graduation of game designers, students lack of interest in ill designed games had plagued game projects sustainability (Cohen, Nishikawa and Miner 2009, Gallegos & Allgood, and Markey, ).…”
Section: Adding Design For Learningmentioning
confidence: 99%