2014
DOI: 10.4018/978-1-4666-4611-7.ch007
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The Application of Affective Computing Technology to E-Learning

Abstract: means, electronic or mechanical, including photocopying, without written permission from the publisher. Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Library of Congress Cataloging-in-Publication DataBritish Cataloguing in Publication Data A Cataloguing in Publication record for this book is available from the British Library.All wo… Show more

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Cited by 5 publications
(3 citation statements)
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“…Another study revealed that assignment module as an extrinsic motivator significantly impacted perceived learning outcomes from Moodle (Waheed et al, 2016). In addition to these built-in tools, most LMS offer the ability of integrating external communication and instructional tools to enhance student learning (Thompson & McGill, 2014). For example, Paschalis (2017) designed and implemented a collaboration script into the Moodle to create a compound environment in order to support collaborative project-based learning.…”
Section: Moodle Lmsmentioning
confidence: 99%
“…Another study revealed that assignment module as an extrinsic motivator significantly impacted perceived learning outcomes from Moodle (Waheed et al, 2016). In addition to these built-in tools, most LMS offer the ability of integrating external communication and instructional tools to enhance student learning (Thompson & McGill, 2014). For example, Paschalis (2017) designed and implemented a collaboration script into the Moodle to create a compound environment in order to support collaborative project-based learning.…”
Section: Moodle Lmsmentioning
confidence: 99%
“…With the development of science and technology, many digital teaching techniques were used in education to improve the efficiency of teaching. Some evidence showed that teaching with digital games was better than traditional teaching [5]. Among various digital games, VR (virtual reality) was a commonly used tool in teaching [6].…”
Section: Introductionmentioning
confidence: 99%
“…Technology -via the continuously expanding Learning Management Systems (LMSs) -offers the ability integrating new information and communication tools (e.g. multimedia, simulations, external representations, group awareness widgets and coordination tools) as useful for enhancing cognitive performance (Thompson, McGill, 2014).…”
Section: Introductionmentioning
confidence: 99%