2019
DOI: 10.1007/978-3-030-29384-0_22
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TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm

Abstract: Smart glasses are autonomous and efficient computers that can perform complex tasks through mobile applications. This paper focuses on text input for mobile context. We present a new connected fabric to smart glasses as a device for text entry. This device, integrated into clothing, provides a new interaction technique called TEXTile. It allows typing without requiring users to hold a device. Users can put fingers anywhere on the fabric surface and release them, without needing to look at the fabric or using m… Show more

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Cited by 8 publications
(16 citation statements)
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“…In the second stage, the subfields in which smart glasses were employed and the corresponding ratios were analyzed (Figure 6). The computer science field is developing HCI [18][19][20][21][22][23] as an interaction technology between humans and computers; object recognition [24,25], which is a technology that recognizes what the user sees, based on a camera; and visualization [8,26,27] to visually show data to users (Table 1). There are several research cases in the field of visualiza-tion.…”
Section: Smart Glasses Research Trendmentioning
confidence: 99%
“…In the second stage, the subfields in which smart glasses were employed and the corresponding ratios were analyzed (Figure 6). The computer science field is developing HCI [18][19][20][21][22][23] as an interaction technology between humans and computers; object recognition [24,25], which is a technology that recognizes what the user sees, based on a camera; and visualization [8,26,27] to visually show data to users (Table 1). There are several research cases in the field of visualiza-tion.…”
Section: Smart Glasses Research Trendmentioning
confidence: 99%
“…Second, keyboards on smart wristbands and smartwatches enable users to perform index finger-to-arm interaction on the touchscreen keyboards and makes character inputs on smartglasses [77]. Their modalities vary from wrist movement (9.90 WPM) [66], rotating the bezel areas of the smartwatches (12.25 WPM) [73], e-textile on forearm position (8.11 WPM) [148], as well as tapping on the touchscreens (10.6 [83] ś 11.73 [77]). An optimal layout can further push the speed limit to 19.24 WPM [67].…”
Section: Input Bandwidthmentioning
confidence: 99%
“…Similarly, the location of touch-based inputs can proceed with some noticeable approaches, such as the spectacle frame of immersive reality headsets [220], handheld controller [223], as well as the surroundings of the headsets [129,133]. Recent works demonstrate more concealed operations for immersive reality in mobile environments, with on-body interaction [131], including but not limited to finger-to-forearm interaction [60], finger space interaction [132], and thumb-to-index finger interaction [218].…”
Section: The Frontier Of Interaction Design With Extended Realities (Ar/mr/vr)mentioning
confidence: 99%