2012
DOI: 10.1016/j.rinp.2012.09.002
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Test MaxEnt in social strategy transitions with experimental two-person constant sum 2 × 2 games

Abstract: Using laboratory experimental data, we test the uncertainty of social state transitions in various competing environments of fixed paired two-person constant sum 2 × 2 games. It firstly shows that, the distributions of social strategy transitions are not erratic but obey the principle of the maximum entropy (MaxEnt). This finding indicates that human subject social systems and natural systems could share wider common backgrounds.

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Cited by 6 publications
(6 citation statements)
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References 33 publications
(49 reference statements)
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“…The first concerns measurements. In game experiments, by considering the time reversal symmetry in high stochastic trajectories of social state motions, the observations of deterministic motions (e.g., cycle frequency [33,34,32], cyclic Payoff Matrix Replicator Projection Dynamics Dynamics motion vector field [35,36,37], and cycle counting index [17]) have been quantified, which led us to explore new measurements of dynamic patterns. The second development is in the domain of experimental technology, which has enabled the realization of continuous time experiments from which sufficiently long trajectories can be harvested [38,17].…”
Section: Logic Of Our Approachmentioning
confidence: 99%
“…The first concerns measurements. In game experiments, by considering the time reversal symmetry in high stochastic trajectories of social state motions, the observations of deterministic motions (e.g., cycle frequency [33,34,32], cyclic Payoff Matrix Replicator Projection Dynamics Dynamics motion vector field [35,36,37], and cycle counting index [17]) have been quantified, which led us to explore new measurements of dynamic patterns. The second development is in the domain of experimental technology, which has enabled the realization of continuous time experiments from which sufficiently long trajectories can be harvested [38,17].…”
Section: Logic Of Our Approachmentioning
confidence: 99%
“…For example, the social state 3 denoted as x A =( 2 4 , 1 4 ) is a state where 2 4 of subjects in the first population choose X 1 and 1 4 of subjects in the second population choose Y 1 . It is clear that, at a given round (time) in an experiment, the social state can be observed [22,37,25,18].…”
Section: A1 Social Statesmentioning
confidence: 99%
“…Two of the present authors partially overcame these difficulties by using social state velocity vectors26 and forward and backward transition vectors27 to visualize violation of detailed balance in game evolution trajectories, but a simple way of quantitatively measuring persistent cyclic behavoiors in a highly stochastic trajectory was still lacking. The cycling frequency of directional flows in the neutral RPS game ( a = 2) was later quantitatively measured in28 using a coarse-grained counting technique.…”
mentioning
confidence: 99%