2013
DOI: 10.1145/2461912.2461996
|View full text |Cite
|
Sign up to set email alerts
|

Terrain generation using procedural models based on hydrology

Abstract: Terrain slope control River slope control A B C D Figure 1: A) The shape of a terrain is defined by a terrain patch and two functions that control the slope of rivers and valleys. B) The river network is automatically calculated and C,D) all inputs are then used to generate the continuous terrain conforming to rules from hydrology.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
81
0

Year Published

2015
2015
2022
2022

Publication Types

Select...
6
4

Relationship

2
8

Authors

Journals

citations
Cited by 90 publications
(86 citation statements)
references
References 31 publications
0
81
0
Order By: Relevance
“…Procedural modeling methods exploit the observation that landform features repeat at different scales and define the elevation either as fractals [15,20] or by using a combination of scaled noise-based functions [17]. Several improvements were proposed to improve user control, such as terrains generated from feature curves [14], rivers [10] or a hierarchical construction tree representation [11]. Specifying generative rules that preserve the overall coherence of the scene is a difficult task, mainly because of the indirect control over the generation processes.…”
Section: Related Workmentioning
confidence: 99%
“…Procedural modeling methods exploit the observation that landform features repeat at different scales and define the elevation either as fractals [15,20] or by using a combination of scaled noise-based functions [17]. Several improvements were proposed to improve user control, such as terrains generated from feature curves [14], rivers [10] or a hierarchical construction tree representation [11]. Specifying generative rules that preserve the overall coherence of the scene is a difficult task, mainly because of the indirect control over the generation processes.…”
Section: Related Workmentioning
confidence: 99%
“…On a coarse scale, the procedural paradigm is applicable to the generation of terrain, e.g., using methods based on hydrology, as presented by JEAN-DAVID GÉNEVAUX [95], or for the inexpensive reconstruction of the landscape surrounding a road, as presented by CARLOS ANDÚJAR et al [96].…”
Section: Urban Modelingmentioning
confidence: 99%
“…For instance, in 2013, Genevaux et al [7] define a novel way of generating terrain based on hydrology. Their algorithm takes as initial input the contour of the terrain and some rivers given by the user.…”
Section: Dynamic Content Generationmentioning
confidence: 99%