2017
DOI: 10.1007/s00371-017-1393-6
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Coherent multi-layer landscape synthesis

Abstract: We present an efficient method for generating coherent multi-layer landscapes. We use a dictionary built from exemplars to synthesize high-resolution fully-featured terrains from input low-resolution elevation data. Our example-based method consists in analyzing real world terrain examples and learning the procedural rules directly from these inputs. We take into account not only the elevation of the terrain, but also additional layers such as the slope, orientation, drainage area, the density and distribution… Show more

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Cited by 27 publications
(31 citation statements)
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“…We also compared against two recent dictionary‐based terrain amplification methods [GDGP16, AAC*17], although these are concerned with the plausibility of the synthetic results rather than fidelity to ground truth, which had an impact on the quantitative comparison. In [GDGP16], amplification is achieved through a dictionary containing terrain patches at low and high resolution, then finding the representation of the low‐resolution terrain parts on this dictionary and substituting them by the high‐resolution patches.…”
Section: Resultsmentioning
confidence: 99%
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“…We also compared against two recent dictionary‐based terrain amplification methods [GDGP16, AAC*17], although these are concerned with the plausibility of the synthetic results rather than fidelity to ground truth, which had an impact on the quantitative comparison. In [GDGP16], amplification is achieved through a dictionary containing terrain patches at low and high resolution, then finding the representation of the low‐resolution terrain parts on this dictionary and substituting them by the high‐resolution patches.…”
Section: Resultsmentioning
confidence: 99%
“…These atoms can be stored in a dictionary so that they may be applied to efficient synthesis. By including additional channels and treating them coherently [AAC*17] terrains with multiple properties may be generated, while taking advantage of any information from these additional layers to supplement elevation data.…”
Section: Previous Workmentioning
confidence: 99%
“…Still, combining primitives to produce large‐scale terrains remains an open research area. Several recent algorithms attempt to amplify large scale terrains with fine‐scale features [GDGP16, AAC∗17]. This is a promising avenue, but it does rely on a reasonable intial coarse terrain to be effective.…”
Section: Discussionmentioning
confidence: 99%
“…Under this general framework there is, of course, considerable variation between individual methods. For instance, synthesis can involve square patches [ZSTR07, TGM12], individual pixels [GMM15], or circular kernels [AAC∗17], while blending can range from relatively straightforward linear blending [AAC∗17] to graph cuts with Shepard interpolation of the gradient field [TGM12].…”
Section: Example‐basedmentioning
confidence: 99%
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