2013
DOI: 10.1007/978-3-642-40480-1_6
|View full text |Cite
|
Sign up to set email alerts
|

Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens

Abstract: Abstract. This paper draws on the design process, implementation and early evaluation results of an urban screens network to highlight the tensions that emerge at the boundary between the technical and social aspects of design. While public interactive screens in urban spaces are widely researched, the newly emerging networks of such screens present fresh challenges. Researchers wishing to be led by a diverse user community may find that the priorities of some users, directly oppose the wishes of others. Previ… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
24
0

Year Published

2014
2014
2019
2019

Publication Types

Select...
5
2

Relationship

1
6

Authors

Journals

citations
Cited by 18 publications
(24 citation statements)
references
References 17 publications
(9 reference statements)
0
24
0
Order By: Relevance
“…North et al [34] and Motta et al [30] report on the processes involved in developing a public display network with multiple stakeholders across multiple settings, and on the process of cocreating the content for it with a local community. Their works are important as they show what North et al call tension-space, i.e., challenges involved in multi-stakeholder collaboration, and also point out the importance of involving the local community in the process of co-creating the content (similarly to Houde et al mentioned above).…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…North et al [34] and Motta et al [30] report on the processes involved in developing a public display network with multiple stakeholders across multiple settings, and on the process of cocreating the content for it with a local community. Their works are important as they show what North et al call tension-space, i.e., challenges involved in multi-stakeholder collaboration, and also point out the importance of involving the local community in the process of co-creating the content (similarly to Houde et al mentioned above).…”
Section: Related Workmentioning
confidence: 99%
“…Previous work has shown some ways of how this could be done, but with mixed results. For example, using video links is one way of providing clear paradigm that two or more places are connected, e.g., as in [11,34]. One of the problems with such direct connections is that it does not provide more than a playful interaction, one where people simply wave or perform other types of gestural interaction.…”
Section: Open Challengesmentioning
confidence: 99%
“…A novel feature of SitW is that it moves the state-of-the-art from standalone Urban Screens, as frequently seen in many city centre squares, into Networked Urban Screens where there is a shared interaction between screens and their content [4,5,6]. The SitW network consists of a set of urban screen nodes (currently numbering four), based in two cities in England, UK: Nottingham (Broadway cinema, BW, and New Art Exchange, contemporary visual arts space, NA) and London (Walthamstow 'The Mill' community space, WA, and Leytonstone public library, LE, later moved to Edgware Rd.…”
Section: The 'Screens In the Wild' Networkmentioning
confidence: 99%
“…The game Attention Grabber [4] is a web app written in HTML5/JavaScript and designed to run in either the Chrome or Firefox browser (full-screen mode). Implemented on SitW, the app is based on a single URL, with all game play screens and their visual components and behaviours being programmatically hidden or revealed as required.…”
Section: Attention Grabber Web App and Server Interactionsmentioning
confidence: 99%
“…Capturing this behaviour typically involves a mixed-methods approach combining log and video data analysis with on-the-ground fieldwork. Understanding the wider context can be addressed by drawing on spatial analysis [32,33] and also by conducting and evaluating community work, where the tensions between multiple stakeholders can be a useful driver for design and scheduling [34,35].…”
Section: A Rationalementioning
confidence: 99%