2011
DOI: 10.1889/jsid19.3.271
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Temporal presentation protocols in stereoscopic displays: Flicker visibility, perceived motion, and perceived depth

Abstract: Most stereoscopic displays rely on field-sequential presentation to present different images to the left and right eyes. With sequential presentation, images are delivered to each eye in alternation with dark intervals, and each eye receives its images in counter phase with the other eye. This type of presentation can exacerbate image artifacts including flicker, and the appearance of unsmooth motion. To address the flicker problem, some methods repeat images multiple times before updating to new ones. This gr… Show more

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Cited by 61 publications
(102 citation statements)
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“…Temporal interlacing is prone to temporal artifacts such as flicker, unsmooth motion appearance, and distortions of perceived depth [1]. Spatial interlacing results in lower spatial resolution at typical viewing distances [2] and can also cause distortions of perceived depth [3].…”
Section: Introductionmentioning
confidence: 99%
“…Temporal interlacing is prone to temporal artifacts such as flicker, unsmooth motion appearance, and distortions of perceived depth [1]. Spatial interlacing results in lower spatial resolution at typical viewing distances [2] and can also cause distortions of perceived depth [3].…”
Section: Introductionmentioning
confidence: 99%
“…The viewer wears passive glasses that contain filters with opposite polarization states such that one eye sees the images presented on odd pixel rows while the other eye sees the images presented on even rows [1,2]. By sending information simultaneously to the two eyes, spatial interlacing is not as prone to temporal artifacts as other techniques [3]. But spatial interlacing reduces the number of pixels delivered to each eye by half and therefore reduces the effective resolution of the display when the viewer is at the recommended viewing distance (for example, three times picture height for high-definition television).…”
Section: Introductionmentioning
confidence: 99%
“…Yet another instantiation uses active glasses that alternate between transmitting and blocking the images delivered to an eye [1,5]. These temporalinterlacing techniques present all pixels to each eye thereby maximizing effective resolution, but they are prone to temporal artifacts such as flicker and distortions of perceived depth [3]. It also restricts the frame rate of each view to half of the display's native frame rate.…”
Section: Introductionmentioning
confidence: 99%
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