2001
DOI: 10.21236/ada406772
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Technology, the Columbus Effect, and the Third Revolution in Learning

Abstract: Subject Terms Report Classification unclassified Classification of this page unclassified Classification of Abstract unclassified Limitation of Abstract SAR Number of Pages 32 I N S T I T U T E F O R D E F E N S E A N A L Y S E Siii CONTENTS

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Cited by 10 publications
(15 citation statements)
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References 27 publications
(23 reference statements)
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“…But when considering the findings from the Hake study, that interactive learning approaches are almost twice as effective as lecture, it should not be that surprising. 311 Consider that in the average videogame, feedback (interaction) is continuous and immediate, on the scale of seconds. By contrast, in a typical classroom, a student gets to ask 0.11 questions per hour.…”
Section: Videogames-based Learningmentioning
confidence: 99%
“…But when considering the findings from the Hake study, that interactive learning approaches are almost twice as effective as lecture, it should not be that surprising. 311 Consider that in the average videogame, feedback (interaction) is continuous and immediate, on the scale of seconds. By contrast, in a typical classroom, a student gets to ask 0.11 questions per hour.…”
Section: Videogames-based Learningmentioning
confidence: 99%
“…Posteriormente, Fletcher (2001) investigou mais detalhadamente o que acontecia nas duas modalidades de atendimento e constatou que a quantidade de interações entre o professor/tutor e um estudante variava de cerca de 1 interação/hora/estudante na modalidade atendimento em grupo, para cerca de 140 interações entre estudante e tutor/hora. Embora questões de custo sejam impeditivas para que a solução do atendimento individualizado possa ser disseminada, o avanço da tecnologia, em especial no uso de tutores inteligentes, possibilita replicar parcialmente a atenção que um tutor humano proporcionaria ao estudante, quando em atendimento individualizado, e melhorar o resultado da aprendizagem em cerca de 1 desvio padrão, quando comparado com o atendimento em classes de 30 alunos, segundo Fletcher (2001).…”
Section: Interatividade Em Ambientes Imersivosunclassified
“…Embora questões de custo sejam impeditivas para que a solução do atendimento individualizado possa ser disseminada, o avanço da tecnologia, em especial no uso de tutores inteligentes, possibilita replicar parcialmente a atenção que um tutor humano proporcionaria ao estudante, quando em atendimento individualizado, e melhorar o resultado da aprendizagem em cerca de 1 desvio padrão, quando comparado com o atendimento em classes de 30 alunos, segundo Fletcher (2001).…”
Section: Interatividade Em Ambientes Imersivosunclassified
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“…Learning advantages have consistently been found whenever well-designed instruction is coupled with computer delivery. Fletcher (2001), for example, has estabhshed the "Rule of Thirds" based on an extensive review of the empirical findings in educational and training technology. This rule advises that the use of CBI reduces the cost of instruction by about one-third, and additionally either reduces the time of instruction by about one-third or increases the effectiveness of instruction by one-third.…”
Section: Advantages Of Training Technologymentioning
confidence: 99%