Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Reaching Through Technology - CHI '91 1991
DOI: 10.1145/108844.108856
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Technology affordances

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Cited by 932 publications
(619 citation statements)
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“…Examples of DwI in design, human-computer interaction (HCI) and architecture are often based on environmental and ecological psychology, from behaviour settings (Barker 1968;Sommer 1969) to Gibson's affordances (1986), extended by Norman (1988Norman ( , 1999Norman ( , 2008 and others (Gaver 1991(Gaver , 1992McGrenere & Ho 2000). In parallel, the development of error-proofing, from Shingo's (1986) poka-yoke manufacturing quality control to the design of healthcare processes (Grout 2007;Design Council et al 2003;Lane et al 2006) has promulgated often affordance-based techniques (Beatty 2008) within organisational policy.…”
Section: Designer Intent and Influencing Behaviourmentioning
confidence: 99%
“…Examples of DwI in design, human-computer interaction (HCI) and architecture are often based on environmental and ecological psychology, from behaviour settings (Barker 1968;Sommer 1969) to Gibson's affordances (1986), extended by Norman (1988Norman ( , 1999Norman ( , 2008 and others (Gaver 1991(Gaver , 1992McGrenere & Ho 2000). In parallel, the development of error-proofing, from Shingo's (1986) poka-yoke manufacturing quality control to the design of healthcare processes (Grout 2007;Design Council et al 2003;Lane et al 2006) has promulgated often affordance-based techniques (Beatty 2008) within organisational policy.…”
Section: Designer Intent and Influencing Behaviourmentioning
confidence: 99%
“…Sugar provides the user with affordances (things we designed for the possibility of taking action by the user (Gaver, 1991)) and pathways to engage in developing skills mirroring the various agencies in the tower levels. Sugar has been criticized as being a collection of tools rather than an instructional curriculum, but this was by design.…”
Section: Sugar and Sugar Labsmentioning
confidence: 99%
“…Literature points towards three philosophical discussion areas related to physicality and the designed object; humans as physical beings within our physical world (embodiment and phenomenology) (Clarke, 1998) (Dourish, 2001) (Merleau-Ponty, 1945 (Haugeland, 1998), perception of interaction through physical signifiers (affordances) (Gibson, 1979) (McGrenere & Ho, 2000) (Gaver, 1991) and at the point at which the digital and physical meet (interaction) (Ghazali & Dix, 2005) (Dourish, 2001). Thus, we define physicality as the physical aspects or qualities of both an object and its interaction; this includes our physical bodies in relation to that object.…”
Section: Physicalitymentioning
confidence: 99%