2023
DOI: 10.25139/inform.v8i1.5129
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Technology Acceptance Model: An Analysis of Human-Computer Interaction in The UASBN Educational Game

Abstract: The Ujian Akhir Sekolah Berstandar Nasional (UASBN) educational game is designed as a means of training for students to face school final exams in 6th grade. Before implementing this educational game, it must be tested first related to user acceptance of the technology created or from the human-computer interaction (HCI) side. A total of 173 students tested this educational game, and then data was collected based on the criteria from the Technology Acceptance Model (TAM). The measurement criteria include Perce… Show more

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“…The value of the respondent's knowledge level interpretation using the Index % formula. Index % = Total Score/Y x 100 [15], whicah Y = maximum score. The level of knowledge is divided into three categories: High (index = ≥76-100%), Moderate (index = 61-75%), Low (index= <60%) [16].…”
Section: Methodsmentioning
confidence: 99%
“…The value of the respondent's knowledge level interpretation using the Index % formula. Index % = Total Score/Y x 100 [15], whicah Y = maximum score. The level of knowledge is divided into three categories: High (index = ≥76-100%), Moderate (index = 61-75%), Low (index= <60%) [16].…”
Section: Methodsmentioning
confidence: 99%