2019
DOI: 10.1007/s10209-019-00684-9
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Technological ecosystems and ontologies for an educational model based on Web 3.0

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Cited by 20 publications
(10 citation statements)
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“…Once the knowledge is created, it must be classified, stored and organised in a free online access knowledge management system [ 1 , 26 , 58 ]. The knowledge classification was carried out by the students themselves, and they established various classification categories: learning activity (Table 5 ), recipient profile (Table 6 ), type of resource (Tables 7 and 8 ) and subject (Table 9 ).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Once the knowledge is created, it must be classified, stored and organised in a free online access knowledge management system [ 1 , 26 , 58 ]. The knowledge classification was carried out by the students themselves, and they established various classification categories: learning activity (Table 5 ), recipient profile (Table 6 ), type of resource (Tables 7 and 8 ) and subject (Table 9 ).…”
Section: Resultsmentioning
confidence: 99%
“…From the perspective of content creation, the FC method allows students to create content [ 4 ], which can be used as learning resources by other students. Thus, the FC method transforms the role of the student into a producer–consumer of content [ 26 , 27 ]. This enables increasing the knowledge provided in the course itself from the students’ knowledge and experience, producing organisational learning [ 16 , 28 ].…”
Section: Introductionmentioning
confidence: 99%
“…Sein-Echaluce et al [22] developed a framework based on the Web 3.0 (ACCI 3.0), where all the resources prepared by teachers and students are based on ontology. So, these resources can be transferred to other subjects.…”
Section: Figure 1: Learning Contents Granularitiesmentioning
confidence: 99%
“…The active methodologies are based on getting students to participate actively in their learning process [15] and this aspect is intended to be enhanced through educational innovation methods such as: Flip Teaching [7], Project Based Learning [4], Gamification [20], Service Learning [21] Learning Ecosystems [24], Adaptive Learning [19], Cooperative Work [15], Learning Based on Challenges [10] and Adaptive Augmented Reality [14], among others.…”
Section: Introductionmentioning
confidence: 99%