IEEE International Professonal Communication 2013 Conference 2013
DOI: 10.1109/ipcc.2013.6623941
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Technical communication on life support: Content strategy and UX are the reclamation

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Cited by 13 publications
(9 citation statements)
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“…As UX is an ever growing and changing field, Getto, et al argue that learning how to adapt and learn is more important for teachers and programs of UX rather than solely focusing on teaching tools or products and that UX programs should balance theory and practice [9]. Several scholars have argued for the importance of students working on client-based or service-learning projects and developing robust partnerships with industry to help students gain a more situated understanding of working in UX [9,10,[17][18][19]. In the field of HCI, there has also been a small but persistent effort to study industry practices to inform pedagogy.…”
Section: Understanding Existing Industry Practices To Inform Pedagogymentioning
confidence: 99%
“…As UX is an ever growing and changing field, Getto, et al argue that learning how to adapt and learn is more important for teachers and programs of UX rather than solely focusing on teaching tools or products and that UX programs should balance theory and practice [9]. Several scholars have argued for the importance of students working on client-based or service-learning projects and developing robust partnerships with industry to help students gain a more situated understanding of working in UX [9,10,[17][18][19]. In the field of HCI, there has also been a small but persistent effort to study industry practices to inform pedagogy.…”
Section: Understanding Existing Industry Practices To Inform Pedagogymentioning
confidence: 99%
“…The skills learned from these exercises are also useful for future technical communicators in a wide variety of online or otherwise digitally-mediated situations outside of games and game design. We know from the literature that iteration and prototyping are being used in emerging domains such as user experience design (Laroche & Traynor, 2013; Redish & Barnum, 2011) and have long been a part of writing for software engineers (Levine et al., 1991). However, even more globally, current trends in education, business, and leisure suggest that media at large will continue to become more interactive and gamified.…”
Section: Three Game-based Tactics For Teaching Technical Communicationmentioning
confidence: 99%
“…Two academic journals-Technical Communication Quarterly (Spinuzzi, 2007b) and Technical Communication (Hayhoe, 2005)-have devoted special issues to discussing the future of the field, and in Reshaping Technical Communication (Mirel & Spilka, 2002), leading technical communication scholars discussed ways for coping with these challenging transformations in the industry. More recent contributions (e.g., Andersen, 2014;LaRoche & Traynor, 2013) indicate that these challenges are far from resolved. Among the most acute signs of such challenges, as LaRoche and Traynor listed, are the lack of resources and the decrease in content that is being produced.…”
Section: Abstract Activity Theory Developmental Work Research Discursive Manifestations Of Contradictions Technical Communicationmentioning
confidence: 99%
“…Other scholars suggest becoming ''dividuals'' (Spinuzzi, 2007a, p. 273), focusing on customer knowledge (Hackos, 2005), becoming ''boundary spanners'' or ''strategic negotiators'' (Hart & Conklin, 2011, pp. 140-141), focusing on content strategy (Andersen, 2014;LaRoche & Traynor, 2013), or moving toward user experience tasks (LaRoche & Traynor, 2013). While some individual technical communicators have expanded their roles (Anschuetz & Rosenbaum, 2002;Giammona, 2011), there is little evidence of similar developments in the field of technical communication as a whole.…”
Section: Abstract Activity Theory Developmental Work Research Discursive Manifestations Of Contradictions Technical Communicationmentioning
confidence: 99%