1997
DOI: 10.1016/s0090-2616(97)90028-0
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Teams and technology: Tensions in participatory design

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Cited by 28 publications
(23 citation statements)
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“…They have supported a logical, systematic and rationalist view of design activities. However, later met with resistance, second‐generation designers emphasized the participatory and argumentative design and planning processes (Mankin, Cohen, & Bikson, ). Similar to their earlier counterparts, the second generation was also restricted to moderate popularity, which was then denounced by the third generation of designers.…”
Section: Literature Reviewmentioning
confidence: 99%
“…They have supported a logical, systematic and rationalist view of design activities. However, later met with resistance, second‐generation designers emphasized the participatory and argumentative design and planning processes (Mankin, Cohen, & Bikson, ). Similar to their earlier counterparts, the second generation was also restricted to moderate popularity, which was then denounced by the third generation of designers.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Studies of geographically dispersed teams show that actual physical proximity is not essential provided the team can come together with ready access to each other in a virtual sense via technology and communication systems (Mankin et al, 1997). Virtual NPD teams have been shown to make better decisions than face‐to‐face teams (Schmidt et al, 2001).…”
Section: Proposed Conceptual Modelmentioning
confidence: 99%
“…Participatory design is an approach to design that supposes active participation of end users of any system in its design process, and in making decisions that will affect them, in order to help ensure that the final design meets the needs of its users (Berns 2004;Kensing and Blomberg 1998;Mankin, Cohen, and Bikson 1997). In many areas outside education, it is common practice to involve potential users of a product or system in the design phase.…”
Section: Introductionmentioning
confidence: 99%