2002
DOI: 10.1177/107385840200800106
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Teaching Neuroscience through Web Adventures: Adolescents Reconstruct the History and Science of Opioids

Abstract: New technological and cultural developments surrounding adolescents' use of the World Wide Web offer an opportunity for turning aspects of the Internet gaming phenomenon to the advantage of neuroscience education. Specifically, an experimental project to transmit aspects of problem-based learning and the National Science Standards through an interactive Web adventure is reported here. The Reconstructors is an episodic Web-based adventure series entitled Medicinal Mysteries from History. It is funded by the Nat… Show more

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Cited by 21 publications
(23 citation statements)
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“…The health meter changes based on the Critter's diet and physical activity. The diet meters represent daily nutritional requirements, based on the USDA recommendations for children [8][9][10][11][12] years old, and fill as the player feeds the Critter. Meters reset daily so they can be filled again the next time the player logs on.…”
Section: Meters the Game Displays Meters Representing Thementioning
confidence: 99%
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“…The health meter changes based on the Critter's diet and physical activity. The diet meters represent daily nutritional requirements, based on the USDA recommendations for children [8][9][10][11][12] years old, and fill as the player feeds the Critter. Meters reset daily so they can be filled again the next time the player logs on.…”
Section: Meters the Game Displays Meters Representing Thementioning
confidence: 99%
“…8 The integration of health videogames into schools to improve weight-related behaviors is largely unexplored but has great potential for preventing childhood obesity. Videogames have been used in schools to teach educational content and convey health messages related to nutrition, 9 alcohol and drug use, [10][11][12] and hygiene. 13 Videogame acceptability may be critical to the ability of these games to impact behavior, as student satisfaction and usability ratings of videogames were positively correlated with knowledge gained.…”
Section: Introductionmentioning
confidence: 99%
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“…It also provides a context through which prior knowledge can be associated with new knowledge. Marrying this PBL approach, which has gained broad acceptance in many professional schools, with multimedia technology provides a type of hybrid instructional plan that can be delivered to a middle school audience through an instructional format described as "Web adventures" (Miller et al, 2001(Miller et al, , 2002 A key feature of the Web adventure format is that it draws from the research of Laurilard et al (2000) and Plowman (1997) regarding the value of narrative or storytelling as aids to the learning process. The narrative approach also reflects the anchored instruction research (Cognition and Technology Group at Vanderbilt, 1993) used to build multimedia environments that have significant learning outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…• It grounds the use of text, graphics, animation, voice, music, and interactivity with a certain mood or theme (16).…”
mentioning
confidence: 99%