“…Teachers value the power of games to sustain students' focus on specific tasks and to increase motivation and engagement, especially among lower performing students (Millstone, 2012). Previous evaluations conducted by the authors (Bowling, Klisch, & Beier, 2013;Klisch, Miller, Beier, et al, 2012;Miller, Chang, Wang, Beier, & Klisch, 2011;Miller, Moreno, Estrera, & Lane, 2004;Miller et al, 2002Miller et al, , 2006 and research by others (for example, Halpern, Millis, Graesser, Butler, Forsyth, & Cai, 2012;Meluso, Zheng, Spires, & Lester, 2012;Shegog, Lazarus, Murray, Diamond, Sessions, & Zsigmond, 2012;Wu & Pedersen, 2011) have indicated that games are effective tools to promote learning of scientific content in secondary and higher education.…”