2017
DOI: 10.1016/j.compedu.2017.04.008
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Teacher perceptions on the use of digital gamified learning in tourism education: The case of South African secondary schools

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Cited by 94 publications
(60 citation statements)
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References 62 publications
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“…In turn, flow has a positive influence on perceived learning (Ahmed & Sutton, 2017;Betts et al, 2013;Hamari et al, 2016), attitudes (Browne et al, 2014;Ding et al, 2017;Zamora & Aranda, 2017), and motivation (Ahmed & Sutton, 2017;Betts et al, 2013;Browne et al, 2014;Hamari et al, 2016). Finally, attitudes have a positive influence on perceived learning (Adukaite et al, 2017;Birch & Woodruff, 2017;Borras-Gene et al, 2016;Cózar-Gutiérrez & Sáez-López, 2016;de-Marcos et al, 2017;Galbis-Córdova et al, 2017;Hew et al, 2016;.…”
Section: Relationships Among Constructsmentioning
confidence: 99%
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“…In turn, flow has a positive influence on perceived learning (Ahmed & Sutton, 2017;Betts et al, 2013;Hamari et al, 2016), attitudes (Browne et al, 2014;Ding et al, 2017;Zamora & Aranda, 2017), and motivation (Ahmed & Sutton, 2017;Betts et al, 2013;Browne et al, 2014;Hamari et al, 2016). Finally, attitudes have a positive influence on perceived learning (Adukaite et al, 2017;Birch & Woodruff, 2017;Borras-Gene et al, 2016;Cózar-Gutiérrez & Sáez-López, 2016;de-Marcos et al, 2017;Galbis-Córdova et al, 2017;Hew et al, 2016;.…”
Section: Relationships Among Constructsmentioning
confidence: 99%
“…Adaptations of Jeopardy (Cook, 1997) with the help of PowerPoint (Murphy, 2005) and Excel (Bee & Hayes, 2011) led to the creation of teaching aids that, even if being quite simple, helped improve practices and revise concepts in accounting (Moncada & Moncada, 2014). More recently, several game-based resources have been applied to various other areas of Management (Avramenko, 2012;Ceschi, Dorofeeva, & Sartori, 2014;Dias, 2017;Fitó-Bertran, Hernández-Lara, & Serradell-López, 2014), such as Marketing (J. R. Tanner, Stewart, Totaro, & Hargrave, 2012), Entrepreneurship (Antonaci et al, 2015;Arias Aranda, Bustinza Sanchez, & Djundubaev, 2016), Industrial Production (Müller, Reise, & Seliger, 2015), Tourism (Adukaite, Zyl, Er, & Cantoni, 2017;F. Xu, Buhalis, & Weber, 2017), Innovation (Yalabik, Howard, & Roden, 2012) and General Administration (Kumari, 2019).…”
Section: Gamification In Management Educationmentioning
confidence: 99%
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“…Adukaite, van Zyl, Er, and Cantoni (2017) also claims that there is a paucity of literature in the field of ICT usage for tourism education in South African schools. A comparable study conducted by Ndlovu (2016) considered the pedagogical value of ICT integration of South African secondary school teachers' practices; however, the study was a case-based study limited to seven teachers.…”
Section: Introductionmentioning
confidence: 99%
“…Other constraints in this type of context can include cultural issues and people are usually not familiar with or have an anxiety to use technology. Power and connectivity are also sometimes non-existing (Adukaite, van Zyl, Er & Cantoni, 2017).…”
Section: Introductionmentioning
confidence: 99%