Proceedings Visualization '98 (Cat. No.98CB36276)
DOI: 10.1109/visual.1998.745330
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Task-specific visualization design: a case study in operational weather forecasting

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Cited by 17 publications
(11 citation statements)
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“…As suggested by Treinish [Tre02] visualization methods in meteorology require a very generic approach. The demand for a flexible and complex composition of different algorithms, filters and visualization techniques led us to incorporate a data flow paradigm that internally represents the data processing pipeline as a directed graph.…”
Section: Node-based Editormentioning
confidence: 99%
“…As suggested by Treinish [Tre02] visualization methods in meteorology require a very generic approach. The demand for a flexible and complex composition of different algorithms, filters and visualization techniques led us to incorporate a data flow paradigm that internally represents the data processing pipeline as a directed graph.…”
Section: Node-based Editormentioning
confidence: 99%
“…The few reports on the usage of 3-D visualization of atmospheric model data in forecasting date to the 1990s and early 2000s. Treinish (1996), Treinish and Rothfusz (1997) and Treinish (1998) reported on experiments with 3-D visualization for local forecasting during the 1996 Olympic Games in Atlanta. They concluded that an advantage of their 3-D methods was "that they virtually eliminated the need to laboriously evaluate numerous two-dimensional images", however, noted a lack of interactivity due to limitations in computational performance.…”
Section: -D Visualization In Meteorologymentioning
confidence: 99%
“…Despite the 3-D nature of the atmosphere, 3-D visualization methods have not found widespread usage, even though there have been promising attempts in the 1990s and early 2000s that suggested added value (Treinish and Rothfusz, 1997;Koppert et al, 1998;McCaslin et al, 2000). Various hindering factors are discussed in the literature, including resistance of forecasters to adapt to new 3-D visualization methods that are decoupled from their "familiar" 2-D products (Koppert et al, 1998;Szoke et al, 2003), problems with spatial perception in 3-D renderings (Szoke et al, 2003), as well as issues due to limited performance (Treinish and Rothfusz, 1997) and the need for dedicated graphics workstation hardware (Koppert et al, 1998).…”
Section: Introductionmentioning
confidence: 99%
“…At an even more detailed level of analysis, Darken and Sibert [18] suggest that wayfinding behaviour, which is similar in scope to Bowman's navigation, can be subdivided into three largely mutually exclusive categories: naïve search, primed search, and exploration (essentially spatial comprehension). Over a decade ago, Treinish [79] underlined the importance of linking user-interaction methods to tasks in 3D visualizations. Task and interface taxonomies such as those described above provide a useful starting point in identifying common tasks undertaken with VGs and VGEs and linking these to interface designs which contribute to the effective completion of those tasks.…”
Section: Comparison Of Videogames and Virtual Geographic Environmentsmentioning
confidence: 99%