Abstract:Targeting implicit reactions to high-energy snacks proved effective in decreasing intake of snacks in children. Furthermore, the previously reported stimulating effect of food promoting advergames on intake may disappear when a short cognitive task is presented directly after the game. Future work should evaluate the clinical implications of these findings. (PsycINFO Database Record
“…However, another study employed go/no-go training using jelly candy as no-go items and cute animals as go items. This study observed decreased intake of the trained food (jelly candy) and an untrained food (M&Ms) to the same degree [21]. Similarly, a recent study showed that food no-go (relative to go) training reduced intake of both trained and untrained unhealthy foods in a buffet taste test [22].…”
Section: Research Agendamentioning
confidence: 84%
“…There are also stop-signal variants of this training procedure, but these variants are, as we will briefly discuss afterward, crucially different on a number of features (e.g., [18–20]). The control condition consists of a go/no-go training with non-food images (e.g., [21]) or a (go/no-go) task in which they respond to food images (e.g., [11]).…”
Section: What Is Food Go/no-go Training?mentioning
confidence: 99%
“…One experiment showed that go/no-go training compared to a non-food go/no-go training reduced snack intake among children (aged 7–10 years old [21]). Two studies examining the effect of the training on food choice rather than intake found that it reduced choices for no-go food items compared to go food items for participants who were relatively hungry [14, 23] (but see [24]).…”
Section: A Short Summary Of Findingsmentioning
confidence: 99%
“…Although it is difficult to compare these studies directly, these findings suggest generalization to untrained food items depends on the nature of the go items. When similar food items appear on go and no-go trials, generalization may be low because the food-response associations can only be learned on the item level, whereas if only foods [21] or a distinct subcategory (e.g., ‘unhealthy’ foods [22]) are no-go items, generalization may be more likely because people may learn that these foods in general are no-go items. Studies are needed to test generalization effects systematically.…”
Purpose of ReviewDuring food go/no-go training, people consistently withhold responses toward no-go food items. We discuss how food go/no-go training may change people’s behavior toward no-go food items by comparing three accounts: (a) the training strengthens ‘top-down’ inhibitory control over food-related responses, (b) the training creates automatic ‘bottom-up’ associations between no-go food items and stopping responses, and (c) the training leads to devaluation of no-go food items.Recent FindingsGo/no-go training can reduce intake of food and choices for food and facilitate short-term weight loss. It appears unlikely that food go/no-go training strengthens top-down inhibitory control. There is some evidence suggesting the training could create automatic stop associations. There is strong evidence suggesting go/no-go training reduces evaluations of no-go food items.SummaryFood go/no-go training can change behavior toward food and evaluation of food items. To advance knowledge, more research is needed on the underlying mechanisms of the training, the role of attention during go/no-go training, and on when effects generalize to untrained food items.
“…However, another study employed go/no-go training using jelly candy as no-go items and cute animals as go items. This study observed decreased intake of the trained food (jelly candy) and an untrained food (M&Ms) to the same degree [21]. Similarly, a recent study showed that food no-go (relative to go) training reduced intake of both trained and untrained unhealthy foods in a buffet taste test [22].…”
Section: Research Agendamentioning
confidence: 84%
“…There are also stop-signal variants of this training procedure, but these variants are, as we will briefly discuss afterward, crucially different on a number of features (e.g., [18–20]). The control condition consists of a go/no-go training with non-food images (e.g., [21]) or a (go/no-go) task in which they respond to food images (e.g., [11]).…”
Section: What Is Food Go/no-go Training?mentioning
confidence: 99%
“…One experiment showed that go/no-go training compared to a non-food go/no-go training reduced snack intake among children (aged 7–10 years old [21]). Two studies examining the effect of the training on food choice rather than intake found that it reduced choices for no-go food items compared to go food items for participants who were relatively hungry [14, 23] (but see [24]).…”
Section: A Short Summary Of Findingsmentioning
confidence: 99%
“…Although it is difficult to compare these studies directly, these findings suggest generalization to untrained food items depends on the nature of the go items. When similar food items appear on go and no-go trials, generalization may be low because the food-response associations can only be learned on the item level, whereas if only foods [21] or a distinct subcategory (e.g., ‘unhealthy’ foods [22]) are no-go items, generalization may be more likely because people may learn that these foods in general are no-go items. Studies are needed to test generalization effects systematically.…”
Purpose of ReviewDuring food go/no-go training, people consistently withhold responses toward no-go food items. We discuss how food go/no-go training may change people’s behavior toward no-go food items by comparing three accounts: (a) the training strengthens ‘top-down’ inhibitory control over food-related responses, (b) the training creates automatic ‘bottom-up’ associations between no-go food items and stopping responses, and (c) the training leads to devaluation of no-go food items.Recent FindingsGo/no-go training can reduce intake of food and choices for food and facilitate short-term weight loss. It appears unlikely that food go/no-go training strengthens top-down inhibitory control. There is some evidence suggesting the training could create automatic stop associations. There is strong evidence suggesting go/no-go training reduces evaluations of no-go food items.SummaryFood go/no-go training can change behavior toward food and evaluation of food items. To advance knowledge, more research is needed on the underlying mechanisms of the training, the role of attention during go/no-go training, and on when effects generalize to untrained food items.
“…In fact, warning children about the dire effects on their future health prospects of not eating healthy food, or just explaining them that a food is “healthy”, may well even reduce their acceptance of such food (Wardle et al, 2003). Novel methods to facilitate behavioral changes are needed, that do not relay on conscious intentions, but focus more on automatic processes (Papies, 2016, Folkvord et al, 2016c, Hollands et al, 2016). The memory-game that was used in this study can be seen as an example of such a novel method.…”
Food cues of palatable food are omnipresent, thereby simulating the intake of unhealthy snack food among children. As a consequence, this might lead to a higher intake of energy-dense snacks and less fruit and vegetables, a habit that increases the risk of developing chronic diseases. The aim of this experimental study is to examine whether playing a memory game with fruit affects fruit intake among young children. We used a randomized between-subject design with 127 children (age: 7–12 y) who played a memory-game, containing either fruit (n = 64) or non-food products (n = 63). While playing the memory-game in a separate room in school during school hours, free intake of fruit (mandarins, apples, bananas, and grapes) was measured. Afterwards, the children completed self-report measures, and length and weight were assessed. The main finding is that playing a memory-game containing fruit increases overall fruit intake (P = 0.016). Children who played the fruit version of the memory-game ate more bananas (P = 0.015) and mandarins (P = 0.036) than children who played the non-food memory-game; no effects were found for apples (P > 0.05) and grapes (P > 0.05). The findings suggest that playing a memory-game with fruit stimulates fruit intake among young children. This is an important finding because children eat insufficient fruit, according to international standards, and more traditional health interventions have limited success. Healthy eating habits of children maintain when they become adults, making it important to stimulate fruit intake among children in an enjoyable way.Trial registration: Nederlands Trial Register TC = 5687
This systematic review and meta-analysis quantifies the association of food and nonalcoholic beverage marketing with behavioral and health outcomes in children and adolescents.
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