2011
DOI: 10.1007/s00779-011-0404-2
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Tangible interaction and learning: the case for a hybrid approach

Abstract: Research involving tangible interaction and children has often focused on how tangibles might support or improve learning compared to more traditional methods. In this paper, we review three of our research studies involving tangible computer programming that have addressed this question in a variety of learning environments with a diverse population of children. Through these studies, we identify situations in which tangible interaction seems to offer advantages for learning; however, we have also identify si… Show more

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Cited by 228 publications
(107 citation statements)
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References 22 publications
(20 reference statements)
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“…The shape of the interlocking blocks and icons creates a physical syntax that prevents the creation of invalid programs. CHERP programs can be compiled in a matter of seconds with the press of a button (Bers and Horn 2010;Horn et al 2011).…”
Section: The Robotics Programmentioning
confidence: 99%
“…The shape of the interlocking blocks and icons creates a physical syntax that prevents the creation of invalid programs. CHERP programs can be compiled in a matter of seconds with the press of a button (Bers and Horn 2010;Horn et al 2011).…”
Section: The Robotics Programmentioning
confidence: 99%
“…Tangible User Interfaces (TUI) have arisen over the last years as an appealing way for learning and interacting with computing systems [5], [20]. There have been several studies on how to objectively evaluate the benefits of TUIs for learning purposes [28], [29].…”
Section: Related Workmentioning
confidence: 99%
“…Blikstein and Wilensky (2009) showed that linking multiagent computer models with real-world phenomena by using sensors could enable undergraduate students to learn authentic scientific and engineering concepts and practices. Tangible programming languages such as AlgoBlock (Suzuki & Kato, 1995) and Tern (Horn & Jacob, 2007;Horn et al, 2011) have also been used to teach young children programming.…”
Section: Agent-based Visual Programming and Tangible Computation For Chmentioning
confidence: 99%
“…Horn and colleagues developed Tern, in which users construct programs by arranging and organizing wooden blocks with computer-vision fiducials (black and white symbols), which are then scanned by a program to generate a Logo algorithm. Tern has been used effectively to teach young learners programming and robotics, both in informal and formal settings (Horn, Crouser & Bers, 2011;Horn & Jacob, 2007).…”
Section: Agent-based Visual Programming and Tangible Computation For Chmentioning
confidence: 99%
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