Video Games 2018
DOI: 10.4324/9781351235266-9
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Tandem Play: Theorizing Sociality in Single-Player Gameplay

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Cited by 11 publications
(11 citation statements)
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“…Our second research question asked "How (if at all) do known player pairs engage in decision-making behaviors regarding gameplay when playing a singleplayer video game together?" Prior research found that amongst pairs who did not know each other well, individuals were again polite and would usually consult their partner about decisions, particularly if it was a major one such as in avatar creation or a storyrelated decision [13]. With GoT pairs in observations we witnessed far more extensive discussions and debates about what to do at particular moments in the game.…”
Section: Findings: Friends and Couples Playing Togethermentioning
confidence: 96%
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“…Our second research question asked "How (if at all) do known player pairs engage in decision-making behaviors regarding gameplay when playing a singleplayer video game together?" Prior research found that amongst pairs who did not know each other well, individuals were again polite and would usually consult their partner about decisions, particularly if it was a major one such as in avatar creation or a storyrelated decision [13]. With GoT pairs in observations we witnessed far more extensive discussions and debates about what to do at particular moments in the game.…”
Section: Findings: Friends and Couples Playing Togethermentioning
confidence: 96%
“…Initial work investigating those gaps has explored how pairs of players engage with single-player games and each other socially [13]. It has labeled this type of activity "tandem play," defined as "when two or more players engage with a single-player game together, moving through the game with a variety of potential motives" [13]. More specifically, tandem play refers to the joint, cooperative play of a single-player video game, such as occurs when friends pass a controller back and forth.…”
Section: Playing Single-player Games Sociallymentioning
confidence: 99%
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“…The success of game live streaming platforms demonstrates that there is just not just a market for more carefully-curated gaming videos, such as those on YouTube, but also one where live spectatorship and back-and-forth communication are central. Consalvo et al (2018) conceptualized tandem play to describe the entertainment derived from audiences watching others play: platforms (such as Twitch) provide and encourage tandem play through direct chat functions through which viewers can help out or suggest things to the streamer. This affordance of the platforms marks them out fundamentally from a one-to-many model of YouTube gaming videos.…”
Section: The Social Demands Of Live Streaming Platform Audiences Nickmentioning
confidence: 99%