DOI: 10.24251/hicss.2018.238
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Abstract: Researchers have found that games are sites for rich forms of sociality. However, there has been comparatively less research on sociality facilitated by co-located gameplay focused on single-player games, here termed tandem play. This exploratory case study investigated how known player pairs engaged in turn taking and decision-making behaviors while playing a single-player game together, and also how a narrativedriven video game played over multiple sessions impacted their experience. Initial findings suggest…

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