2020
DOI: 10.1016/j.ijhcs.2020.102495
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Tailored gamification: A review of literature

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Cited by 185 publications
(176 citation statements)
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“…In future studies, researchers might ask the students about their intentions, knowledge and/or playing habits, to understand if that really influences and has a positive or negative impact on gamification. Another future research proposal would be identifying how culture (in this case, the country where the person resides in) is related to these factors as well, since culture is not a variable that is considered too often in the gamification empirical literature [Klock et al 2020].…”
Section: Discussionmentioning
confidence: 99%
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“…In future studies, researchers might ask the students about their intentions, knowledge and/or playing habits, to understand if that really influences and has a positive or negative impact on gamification. Another future research proposal would be identifying how culture (in this case, the country where the person resides in) is related to these factors as well, since culture is not a variable that is considered too often in the gamification empirical literature [Klock et al 2020].…”
Section: Discussionmentioning
confidence: 99%
“…The intention of using gamification questions followed a template of "What would be your intention in using gamification in your [field]" using a 5-point Likert scale [Likert 1932] from 1 "Would not use at all" (negative IX Congresso Brasileiro de Informática na Educação (CBIE 2020) Anais do XXXI Simpósio Brasileiro de Informática na Educação (SBIE 2020) intention) to 5 "Would definitely use" (positive intention). We opted to analyse four different fields where gamification is usually applied and/or studied [Klock et al 2020]. In this paper, our focus is on analysing the relations in the field of education.…”
Section: Methods and Toolsmentioning
confidence: 99%
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