2021
DOI: 10.1007/978-3-030-77277-2_18
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Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale

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Cited by 26 publications
(32 citation statements)
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“…From this fact it is concluded that the personality of the engineering professors may present different characteristics from those of the player profiles specific to the design of the gamified digital learning environment that they consider didactically more effective. These results differ from those of other works carried out with students, in which a significant correlation is identified between the personality characteristics of students and the player profiles best considered for learning, both in engineering teachings [34, 38, 45] and in other areas [23, 29, 36].…”
Section: Discussioncontrasting
confidence: 99%
See 3 more Smart Citations
“…From this fact it is concluded that the personality of the engineering professors may present different characteristics from those of the player profiles specific to the design of the gamified digital learning environment that they consider didactically more effective. These results differ from those of other works carried out with students, in which a significant correlation is identified between the personality characteristics of students and the player profiles best considered for learning, both in engineering teachings [34, 38, 45] and in other areas [23, 29, 36].…”
Section: Discussioncontrasting
confidence: 99%
“…The literature does not show that there is an analogous difference among students. In this sense, it has been shown that matching the player profile of the gamified didactic situation to the student's own player profile benefits their willingness to learn, suggesting that no such difference would exist [12,23,29,36,37]. The results obtained here support the conclusions of previous works, which show that there may be a gap between the personality of the player or the one who designs the gamified situation and the player profile to be exercised [22].…”
Section: Discussionsupporting
confidence: 86%
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“…It was found that learners of the Free Spirit and Player user types seemed more experienced in this application in the ODL environment. Several previous studies (Krath & von Korflesch, 2021;Lopez & Tucker, 2019;Marczewski, 2015;Orji, Nacke, & Di Marco, 2017;Tondello et al, 2016) have investigated which game mechanics are best suited to the motivation of each user type in gamification. The findings of the present study indicate that the gamification mechanics, such as points, leaderboards, and badges, used in the gamified SoruKüp application may appeal more to Players, while the opportunity to add to the questions provided to the learners by the application may appeal to the Free Spirits.…”
Section: Evaluation Of User Types Based On Gender Gamification Experience and Game Mode Among Odl Studentsmentioning
confidence: 99%