2013
DOI: 10.1007/s11042-012-1348-x
|View full text |Cite
|
Sign up to set email alerts
|

Synthetic content generation for auto-stereoscopic displays

Abstract: Due to the appearance of auto-stereoscopic visualization as one of the most emerging tendencies used in displays, new content generation techniques for this kind of visualization are required. In this paper we present a study for the generation of multi-view synthetic content, studying several camera setups (planar, cylindrical and hyperbolic) and their configurations. We discuss the different effects obtained varying the parameters of these setups. A study with several users was made to analyze visual percept… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2014
2014
2019
2019

Publication Types

Select...
1
1

Relationship

1
1

Authors

Journals

citations
Cited by 2 publications
(3 citation statements)
references
References 23 publications
0
3
0
Order By: Relevance
“…In [24] the authors performed user tests in a First-Person game applying different camera setups, and showed that the configuration that produces more natural and realistic sensations was the planar configuration. Following the results of [24], a planar camera setup is presented in this work. A rack of cameras was disposed, where n linearly arranged cameras are pointing toward the scene.…”
Section: Configuration Of the Set Of Camerasmentioning
confidence: 99%
See 1 more Smart Citation
“…In [24] the authors performed user tests in a First-Person game applying different camera setups, and showed that the configuration that produces more natural and realistic sensations was the planar configuration. Following the results of [24], a planar camera setup is presented in this work. A rack of cameras was disposed, where n linearly arranged cameras are pointing toward the scene.…”
Section: Configuration Of the Set Of Camerasmentioning
confidence: 99%
“…In this configuration, the quality of the visualization will be determined by a horizontally distributed camera configuration, where the optical axes of the cameras are always parallel (Figure 5 (a)). This arrangement is the same planar setup as the one used in [24]. The Field of Vision (FOV) of the cameras was set to 60 degrees.…”
Section: Configuration Of the Set Of Camerasmentioning
confidence: 99%
“…MV 3D displays present multiple views directly (two of which are visible at the same time with the two eyes), thus, generating the necessary views for such displays is similar to stereoscopic content creation in the sense that two selected views, which are supposed to be seen at the same time, should obey the same rules as stereoscopic content. However the views are created over a bigger baseline (the distance between leftmost and rightmost camera) [6] [7].…”
Section: Relation To Prior Workmentioning
confidence: 99%