2001
DOI: 10.1142/s0218271801000834
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Symmetry Without Symmetry: Numerical Simulation of Axisymmetric Systems Using Cartesian Grids

Abstract: We present a new technique for the numerical simulation of axisymmetric systems. This technique avoids the coordinate singularities which often arise when cylindrical or polar-spherical coordinate finite difference grids are used, particularly in simulating tensor partial differential equations like those of 3 + 1 numerical relativity. For a system axisymmetric about the z axis, the basic idea is to use a 3-dimensional Cartesian (x, y, z) coordinate grid which covers (say) the y = 0 plane, but is only one fini… Show more

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Cited by 151 publications
(188 citation statements)
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“…We evolve only the x-z plane [a (2+1) dimensional problem]. We adopt the cartoon method [39] for evolving the BSSN equations, and use cylindrical coordinates for evolving the induction and MHD equations. In this scheme, the coordinate x is identified with the cylindrical radius ̟, and the y-direction corresponds to the azimuthal direction.…”
Section: Methodsmentioning
confidence: 99%
“…We evolve only the x-z plane [a (2+1) dimensional problem]. We adopt the cartoon method [39] for evolving the BSSN equations, and use cylindrical coordinates for evolving the induction and MHD equations. In this scheme, the coordinate x is identified with the cylindrical radius ̟, and the y-direction corresponds to the azimuthal direction.…”
Section: Methodsmentioning
confidence: 99%
“…In the following of this subsection, we assume that Einstein's equations are solved in the Cartesian coordinates (x, y, z) for simplicity. Although we apply the implementation described here to axisymmetric issues as well as nonaxisymmetric ones, this causes no problem since Einstein's equations in axial symmetry can be solved using the so-called Cartoon method in which an axisymmetric boundary condition is appropriately imposed in the Cartesian coordinates [32][33][34]: In the Cartoon method, the field equations are solved only in the y = 0 plane, and grid points of y = ±∆x (∆x denotes the grid spacing in the uniform grid) are used for imposing the axisymmetric boundary conditions. We solve Einstein's evolution equations in our latest BSSN formalism [35,6].…”
Section: B Einstein's Equationmentioning
confidence: 99%
“…In the axisymmetric case, the equations for (ρ * , S i , S 0 ) should be written in the cylindrical coordinates (̟, ϕ, z) when we adopt the Cartoon method for solving Einstein's evolution equations [32][33][34]. On the other hand, in the standard Cartoon method, Einstein's equations are solved in the y = 0 plane for which x = ̟, S ̟ = S x , S ϕ = xS y , and other similar relations hold for vector and tensor quantities.…”
Section: Grmhd Equationsmentioning
confidence: 99%
“…Additionally boundary conditions in both these classes may be either local or global. For example periodic boundary conditions are global symmetry conditions, the Cartoon [26] boundary condition is a symmetry condition but is local, and radiative boundary conditions are physical and local.…”
Section: Boundary Conditionsmentioning
confidence: 99%