Abstract:Abstract. Despite abundant research on educational technology and strategic input in the field, various surveys have shown that (language) teachers do not seem to embrace in their teaching the full potential of information and communication technology available in our everyday life. Language students soon entering the professional field could accelerate the process, which highlights the role of teacher education in contributing to the change. The students should see how technology-development may change the af… Show more
“…Our interdisciplinary research group has organized a number of digital technology development projects with children (see Iivari et al, ; Iivari & Kinnula, ; Iivari & Kinnula, ; Kinnula, Laari‐Salmela, & Iivari, ; Kuure et al, ; Kuure, Halkola, Iivari, Kinnula, & Molin‐Juustila, ; Molin‐Juustila, Kinnula, Iivari, Kuure, & Halkola, ). Five of the six presented studies have been conducted in the context of Finnish schools.…”
Section: Methodsmentioning
confidence: 99%
“…However, despite financial and pedagogic input as well as abundant research in the field, no great changes seem to have taken place in schools yet on a wider scale (OECD, ; European Union, ). Opportunities for children to take an active role in shaping their own technology‐rich environment have been scarce, despite the participatory and learner‐centred approaches used in digital education curricula (Kuure et al, ). For teachers and student teachers, it seems to be difficult to change practices and get pupils to envision future technologies collaboratively (Kuure et al, ).…”
Section: Related Researchmentioning
confidence: 99%
“…Opportunities for children to take an active role in shaping their own technology‐rich environment have been scarce, despite the participatory and learner‐centred approaches used in digital education curricula (Kuure et al, ). For teachers and student teachers, it seems to be difficult to change practices and get pupils to envision future technologies collaboratively (Kuure et al, ). As Ross (, p. 214) states, “Working with the not‐yetness of digital education means engaging with complexity, uncertainty and risk, not as factors to be minimized or resolved, but as necessary dimensions of technologies and practices which are unknown and in flux.”…”
Section: Related Researchmentioning
confidence: 99%
“…They were not invited to be active participants in the design process, and their experiences were not considered. Despite the efforts made by the researchers, the student teachers were unable to adopt a participatory designer stance to integrate new technologies into language learning (Kuure et al, ).…”
Section: Exclusion In Social Inclusion Projectsmentioning
While social inclusion projects have centred on digital technology for a long time now, they have remained silent about educating and empowering children to act as technology makers and shapers, not merely passive users. We have organized, together with children, digital technology projects that we now critically examine from the perspective of inclusion/exclusion. The paper shows that in social inclusion projects, there is exclusion taking place in a multitude of forms, shaped by a variety of rules and powers. We use nexus analysis as a theoretical and methodological tool that guides us to study inclusion/exclusion as processes, within which both discourses and concrete actions are to be acknowledged as well as historical and interactional aspects-both at individual level and at the level of social structures. Our study shows that inclusion and exclusion may be intentionally accomplished by children themselves, those may result without any intentional effort because of circumstances and those may also be done for children by various kinds of adults.Although children's empowerment and agency are significant, also adults play a decisive role. Implications for social inclusion and digital technology education research and practice are discussed. Nexus analysis is suggested as a useful means for revealing and managing the complexity involved in social inclusion/exclusion.
“…Our interdisciplinary research group has organized a number of digital technology development projects with children (see Iivari et al, ; Iivari & Kinnula, ; Iivari & Kinnula, ; Kinnula, Laari‐Salmela, & Iivari, ; Kuure et al, ; Kuure, Halkola, Iivari, Kinnula, & Molin‐Juustila, ; Molin‐Juustila, Kinnula, Iivari, Kuure, & Halkola, ). Five of the six presented studies have been conducted in the context of Finnish schools.…”
Section: Methodsmentioning
confidence: 99%
“…However, despite financial and pedagogic input as well as abundant research in the field, no great changes seem to have taken place in schools yet on a wider scale (OECD, ; European Union, ). Opportunities for children to take an active role in shaping their own technology‐rich environment have been scarce, despite the participatory and learner‐centred approaches used in digital education curricula (Kuure et al, ). For teachers and student teachers, it seems to be difficult to change practices and get pupils to envision future technologies collaboratively (Kuure et al, ).…”
Section: Related Researchmentioning
confidence: 99%
“…Opportunities for children to take an active role in shaping their own technology‐rich environment have been scarce, despite the participatory and learner‐centred approaches used in digital education curricula (Kuure et al, ). For teachers and student teachers, it seems to be difficult to change practices and get pupils to envision future technologies collaboratively (Kuure et al, ). As Ross (, p. 214) states, “Working with the not‐yetness of digital education means engaging with complexity, uncertainty and risk, not as factors to be minimized or resolved, but as necessary dimensions of technologies and practices which are unknown and in flux.”…”
Section: Related Researchmentioning
confidence: 99%
“…They were not invited to be active participants in the design process, and their experiences were not considered. Despite the efforts made by the researchers, the student teachers were unable to adopt a participatory designer stance to integrate new technologies into language learning (Kuure et al, ).…”
Section: Exclusion In Social Inclusion Projectsmentioning
While social inclusion projects have centred on digital technology for a long time now, they have remained silent about educating and empowering children to act as technology makers and shapers, not merely passive users. We have organized, together with children, digital technology projects that we now critically examine from the perspective of inclusion/exclusion. The paper shows that in social inclusion projects, there is exclusion taking place in a multitude of forms, shaped by a variety of rules and powers. We use nexus analysis as a theoretical and methodological tool that guides us to study inclusion/exclusion as processes, within which both discourses and concrete actions are to be acknowledged as well as historical and interactional aspects-both at individual level and at the level of social structures. Our study shows that inclusion and exclusion may be intentionally accomplished by children themselves, those may result without any intentional effort because of circumstances and those may also be done for children by various kinds of adults.Although children's empowerment and agency are significant, also adults play a decisive role. Implications for social inclusion and digital technology education research and practice are discussed. Nexus analysis is suggested as a useful means for revealing and managing the complexity involved in social inclusion/exclusion.
“…A team from the University of Oulu in Finland, for example, found that, when provided the opportunity to work as CALL designers to develop and implement their own materials, student-teachers may still have difficulty viewing themselves as future CALL designers [5]. The authors argue that since the role of a CALL teacher-designer is not yet clear to future teachers, it should therefore be more clearly established; it is critical for potential teacher designers to feel like they can be worthy participants in CALL material development.…”
Abstract:Combining insights from Activity Theory (Engeström, 2014), mobile-assisted language-learning (MALL) (Stockwell and Hubbard, 2013), and computer-assisted language learning (CALL) research (Chapelle, 2001), this paper proposes three levels of teacher involvement in the adaptation and/or creation of MALL resources to enhance learner interaction with the target language and potentially contribute to the field of learner-computer interactions. Specifically, this paper (1) proposes three levels of teacher involvement in MALL material creation, moving from easily adaptable pre-made materials (e.g., Duolingo) to customizable materials (e.g., Quizlet) and finally to teacher-created materials (e.g., Moodle); (2) demonstrates how these levels of design can be implemented in a MALL context to increase target language interaction according to Activity Theory (e.g., how teachers can incorporate gaming features into their online courses); and (3) concludes with recommendations as to how MALL "engineers" can work together to enhance the overall L2 learning experience and potentially collaborate in research and in the design of pedagogical materials. From a pedagogical standpoint, through these three levels of teacher involvement in material creation, teachers can extend the reach of their classrooms by mobilizing the target L2 environments, depending on their MALL/CALL proficiency and/or interests. This approach also invites second language acquisition scholars from a wide range of technological abilities to contribute to CALL research.
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