2014
DOI: 10.25300/misq/2014/38.1.10
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Swift Guanxi in Online Marketplaces: The Role of Computer-Mediated Communication Technologies

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Cited by 408 publications
(552 citation statements)
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References 97 publications
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“…Besides, the study confirms the general view that people tend to behave differently in computer-mediated and face-to-face communication contexts (Okdie et al, 2011); the computer-mediated realm may buffer the negative feelings in communicating unpleasant topics (Lewandowski et al, 2011); and despite the disparities between the virtual and face-to-face communication, the socioculturally dependent communication rules and social psychology can be played out similarly by computer-mediated technologies (Ou, Pavlou, & Davison, 2014). Adopting a sociocultural perspective, it enriches the existing research on email communication by scrutinizing and highlighting its effect on social relations which are often neglected by previous research (Vinagre, 2008).…”
Section: Discussionsupporting
confidence: 62%
“…Besides, the study confirms the general view that people tend to behave differently in computer-mediated and face-to-face communication contexts (Okdie et al, 2011); the computer-mediated realm may buffer the negative feelings in communicating unpleasant topics (Lewandowski et al, 2011); and despite the disparities between the virtual and face-to-face communication, the socioculturally dependent communication rules and social psychology can be played out similarly by computer-mediated technologies (Ou, Pavlou, & Davison, 2014). Adopting a sociocultural perspective, it enriches the existing research on email communication by scrutinizing and highlighting its effect on social relations which are often neglected by previous research (Vinagre, 2008).…”
Section: Discussionsupporting
confidence: 62%
“…Computer mediated communication technologies such as instant messengers can allow consumers to enquire further information from online sellers, and this has been proven to be successful in websites such as Taobao.com (Ou, Pavlou, and Davison 2014). Whether having more answered questions will result in better product sales however have not been examined by researchers.…”
Section: Helpful Reviews and Number Of Questions Answeredmentioning
confidence: 97%
“…Subsequently, platforms are becoming ubiquitous in many industries, such as smartphones and apps [1], video consoles and videogames [2], and personal computers and software [3]. Platforms allow firms to create new interdependencies that make the task of designing a successful platform strategy more complex [4][5][6]. A platform-based strategy has the potential to increase a firm's competitive sustainability [7].…”
Section: Introductionmentioning
confidence: 99%