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2010
DOI: 10.4018/978-1-60566-882-6.ch004
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SW-Architecture for Device Independent Mobile Learning

Abstract: Mobile learning increases both flexibility and self-determined learning, often combined with a high degree of context awareness. Flexibility and context awareness includes time and location, as well as the actual individual situation. To achieve such goals, mobile learning is not just a stand-alone and independent learning environment, but is instead embedded in a broader e-learning environment. This is true for the didactic and the pedagogic concepts and the learning (content) management system, as well as th… Show more

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Cited by 7 publications
(7 citation statements)
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“…Our approach towards the solution is research on different software architecture by implementing state of the art technologies such as XML, object oriented database-Db4o, hibernate etc in a small scale in the prototype [10][11] [12].…”
Section: Resultsmentioning
confidence: 99%
“…Our approach towards the solution is research on different software architecture by implementing state of the art technologies such as XML, object oriented database-Db4o, hibernate etc in a small scale in the prototype [10][11] [12].…”
Section: Resultsmentioning
confidence: 99%
“…A high level of personalization can thereby be reached, but since nearly all data must be fetched from the home network, there may be problems for instance with time-sensitive and synchronous applications. ICAT (Identification, Classification, Adaptation and Tagged XML) developed in University of Applied Sciences Offenburg (2010) for the first time combined the idea of device and content independency [2]. But the concept is dependent upon UAProf (User Agent Profile) which is not supported by all devices such as new Windows mobile devices, iDen handsets and legacy handsets.…”
Section: History and State Of The Artmentioning
confidence: 99%
“…A solution needs to be found to enable the automation of the content adaptation process. In order to realize such a system three major requirements have to be fulfilled a) Identification of the connected device b) Generation, structuring and storage of generalized content and c) A transformation process from generalized content to optimized and device dependent content [2]. This idea is implemented in a helping tool for language acquisition for adult learners named Language Learning Game (LLG).…”
Section: Introductionmentioning
confidence: 99%
“…This concept is based on the client-server architecture for device-independent mobile learning [1]. The overall system architecture is illustrated in simplified form in Figure 3.…”
Section: Concept and System Architecturementioning
confidence: 99%