Abstract:Mobile learning increases both flexibility and self-determined learning, often combined with a high degree of context awareness. Flexibility and context awareness includes time and location, as well as the actual individual situation. To achieve such goals, mobile learning is not just a stand-alone and independent learning environment, but is instead embedded in a broader e-learning environment. This is true for the didactic and the pedagogic concepts and the learning (content) management system, as well as th… Show more
“…Our approach towards the solution is research on different software architecture by implementing state of the art technologies such as XML, object oriented database-Db4o, hibernate etc in a small scale in the prototype [10][11] [12].…”
Nowadays, it is assumed of many applications, companies and parts of the society to be always available online. However, according to [Times, Oct, 31 2011], 73% of the world population do not use the internet and thus aren't "online" at all. The most common reasons for not being "online" are expensive personal computer equipment and high costs for data connections, especially in developing countries that comprise most of the world's population (e.g. parts of Africa, Asia, Central and South America). However it seems that these countries are leap-frogging the "PC and landline" age and moving directly to the "mobile" age. Decreasing prices for smart phones with internet connectivity and PC-like operating systems make it more affordable for these parts of the world population to join the "always-online" community. Storing learning content in a way accessible to everyone, including mobile and smart phones, seems therefore to be beneficial. This way, learning content can be accessed by personal computers as well as by mobile and smart phones and thus be accessible for a big range of devices and users. A new trend in the Internet technologies is to go to "the cloud". This paper discusses the changes, challenges and risks of storing learning content in the "cloud". The experiences were gathered during the evaluation of the necessary changes in order to make our solutions and systems "cloud-ready".
“…Our approach towards the solution is research on different software architecture by implementing state of the art technologies such as XML, object oriented database-Db4o, hibernate etc in a small scale in the prototype [10][11] [12].…”
Nowadays, it is assumed of many applications, companies and parts of the society to be always available online. However, according to [Times, Oct, 31 2011], 73% of the world population do not use the internet and thus aren't "online" at all. The most common reasons for not being "online" are expensive personal computer equipment and high costs for data connections, especially in developing countries that comprise most of the world's population (e.g. parts of Africa, Asia, Central and South America). However it seems that these countries are leap-frogging the "PC and landline" age and moving directly to the "mobile" age. Decreasing prices for smart phones with internet connectivity and PC-like operating systems make it more affordable for these parts of the world population to join the "always-online" community. Storing learning content in a way accessible to everyone, including mobile and smart phones, seems therefore to be beneficial. This way, learning content can be accessed by personal computers as well as by mobile and smart phones and thus be accessible for a big range of devices and users. A new trend in the Internet technologies is to go to "the cloud". This paper discusses the changes, challenges and risks of storing learning content in the "cloud". The experiences were gathered during the evaluation of the necessary changes in order to make our solutions and systems "cloud-ready".
“…A high level of personalization can thereby be reached, but since nearly all data must be fetched from the home network, there may be problems for instance with time-sensitive and synchronous applications. ICAT (Identification, Classification, Adaptation and Tagged XML) developed in University of Applied Sciences Offenburg (2010) for the first time combined the idea of device and content independency [2]. But the concept is dependent upon UAProf (User Agent Profile) which is not supported by all devices such as new Windows mobile devices, iDen handsets and legacy handsets.…”
Section: History and State Of The Artmentioning
confidence: 99%
“…A solution needs to be found to enable the automation of the content adaptation process. In order to realize such a system three major requirements have to be fulfilled a) Identification of the connected device b) Generation, structuring and storage of generalized content and c) A transformation process from generalized content to optimized and device dependent content [2]. This idea is implemented in a helping tool for language acquisition for adult learners named Language Learning Game (LLG).…”
“…This concept is based on the client-server architecture for device-independent mobile learning [1]. The overall system architecture is illustrated in simplified form in Figure 3.…”
Section: Concept and System Architecturementioning
Mobile learning (m-learning) can be considered as a new paradigm of e-learning. The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. By outsourcing the computational power to a server, the coverage is worldwide.
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