2010
DOI: 10.1016/j.compedu.2010.03.011
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Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing

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Cited by 209 publications
(129 citation statements)
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“…Studies have also indicated that digital games can play a significant role in the development of the learner's cognition and social processes (Lin & Lu, 2011) while simultaneously enhancing the students' interest and motivation in learning (Berhenke, Miller, Brown, Seifer, & Dickstein, 2011;Brom, Preuss, & Klement, 2011;Burguillo, 2010;Dickey, 2011;Erhel & Jamet, 2013;Huang, Huang, & Tschopp, 2010;Wang & Chen, 2010).…”
Section: Higher Order Skillsmentioning
confidence: 99%
“…Studies have also indicated that digital games can play a significant role in the development of the learner's cognition and social processes (Lin & Lu, 2011) while simultaneously enhancing the students' interest and motivation in learning (Berhenke, Miller, Brown, Seifer, & Dickstein, 2011;Brom, Preuss, & Klement, 2011;Burguillo, 2010;Dickey, 2011;Erhel & Jamet, 2013;Huang, Huang, & Tschopp, 2010;Wang & Chen, 2010).…”
Section: Higher Order Skillsmentioning
confidence: 99%
“…Furthermore, concept scaffolding and simulation of real world experiences may be triggered effectively in order to solve problems and enhance student's performance. For example, Huang and Huang [7] surveyed 264 students playing an online educational game and found a relationship between rewards and motives. [8] have shown that games can support novel approaches to learning by scaffolding players' experiences in new worlds and learn by trying to solve ill-defined problems inside the game, bringing to the fore the notion of 'learning by doing', which whilst not a new concept does seem to be increasingly important in the design of effective pedagogic games.…”
Section: Backroundmentioning
confidence: 99%
“…• A study employing Dick and Carey, Morrison, Ross, and Kemp, and the Collaborative Design Model highlighted that motivation and results processing should be taken into account when designing digital game-based learning (Huang, Huang, & Tschopp, 2010). …”
Section: Study Variablesmentioning
confidence: 99%