2017
DOI: 10.1007/s10111-017-0406-6
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Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application

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Cited by 17 publications
(7 citation statements)
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“…2.2 | Factors that affect student engagement 2.2.1 | Acceptance, feedback and user Interface According to Dirin, Laine, and Nieminen (2017), satisfaction is one of the main factors that affects student engagement in m-learning applications. In this study, we focused on three constructs of satisfaction, namely perceived ease of use and perceived usefulness, all of which have been found to influence behavioural intention to use (Verkasalo, López-Nicolás, Molina-Castillo, & Bouwman, 2010).…”
Section: Engagementmentioning
confidence: 99%
“…2.2 | Factors that affect student engagement 2.2.1 | Acceptance, feedback and user Interface According to Dirin, Laine, and Nieminen (2017), satisfaction is one of the main factors that affects student engagement in m-learning applications. In this study, we focused on three constructs of satisfaction, namely perceived ease of use and perceived usefulness, all of which have been found to influence behavioural intention to use (Verkasalo, López-Nicolás, Molina-Castillo, & Bouwman, 2010).…”
Section: Engagementmentioning
confidence: 99%
“…Such assessments help designers determine whether the application is usable and whether it satisfies the essential needs of its intended users. In addition to usability measurements, we deployed the emotional engagement analysis (EEA) method [40] ,which is based on subjective and behavioral measurements, and the four user experience factors described above. Together, these assessments indicate an application's usability, adaptivity, and how users will be emotionally attached to the application.…”
Section: Evaluation Methodologymentioning
confidence: 99%
“…In addition, Park [2] presented playfulness, usability, playful characteristics, aesthetics, and intention to use on a user experience evaluation scale, whereas Olsson et al [31] categorized UX for mobile AR into 12 elements: captivation, collectivity, connectedness, creativity, efficiency and accomplishment, empowerment, increased awareness and knowledge, inspiration, intuitiveness, liveliness, playfulness and entertainment, and surprise. Dirin et al [32] emphasized emotional engagement and explained it as adjustability, delightfulness, reliability, and satisfaction, as summarized in Table 1. The UX factors they suggested can be summarized as utility, usability, playfulness, aesthetics, intention to use, social relations, and disability considerations.…”
Section: User Experience For Virtual Realitymentioning
confidence: 99%