“…In addition, Park [2] presented playfulness, usability, playful characteristics, aesthetics, and intention to use on a user experience evaluation scale, whereas Olsson et al [31] categorized UX for mobile AR into 12 elements: captivation, collectivity, connectedness, creativity, efficiency and accomplishment, empowerment, increased awareness and knowledge, inspiration, intuitiveness, liveliness, playfulness and entertainment, and surprise. Dirin et al [32] emphasized emotional engagement and explained it as adjustability, delightfulness, reliability, and satisfaction, as summarized in Table 1. The UX factors they suggested can be summarized as utility, usability, playfulness, aesthetics, intention to use, social relations, and disability considerations.…”