2019
DOI: 10.4018/978-1-5225-6026-5.ch003
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Sustain City

Abstract: Recent years have witnessed a growing interest in interactive narrative-based serious games for education and training. A key challenge posed by educational serious games is the balance of fun and learning, so that players are motivated enough to unfold the narrative stories on their own pace while getting sufficient learning materials across. In this chapter, various design strategies that aim to tackle this challenge are presented through the development of Sustain City, an educational serious game system th… Show more

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Cited by 5 publications
(8 citation statements)
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“…Gridlock provides a solid starting point for the PING system because it has previously demonstrated success as an educational tool. Previous evaluations of the game had over 300 students in seven courses at Tennessee State and Rowan Universities 17 . Students were given evaluation tests before and after playing the game, and the results are shown in Figure 1 17 .…”
Section: Modified Existing Game Systemmentioning
confidence: 99%
See 3 more Smart Citations
“…Gridlock provides a solid starting point for the PING system because it has previously demonstrated success as an educational tool. Previous evaluations of the game had over 300 students in seven courses at Tennessee State and Rowan Universities 17 . Students were given evaluation tests before and after playing the game, and the results are shown in Figure 1 17 .…”
Section: Modified Existing Game Systemmentioning
confidence: 99%
“…Previous evaluations of the game had over 300 students in seven courses at Tennessee State and Rowan Universities 17 . Students were given evaluation tests before and after playing the game, and the results are shown in Figure 1 17 . Treatment sections showed significant improvement over control sections.…”
Section: Modified Existing Game Systemmentioning
confidence: 99%
See 2 more Smart Citations
“…One possible environment for combining an ITS and PBL is in a narrative virtual game environment. Serious games (SGs) [8] provide an ideal environment to combine these systems and address issues such as student engagement, personalized student support [9], [10], [11], [12], [13], [14], and even automated student assessment [15], [16], [17] without the need for instructor intervention.…”
Section: Introductionmentioning
confidence: 99%