Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques 2001
DOI: 10.1145/383259.383300
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Surface splatting

Abstract: Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface splatting which directly renders opaque and transparent surfaces from point clouds without connectivity. It is based on a novel screen space formulation of the Elliptical Weighted Average (EWA) filter. Our rigorous mathematical analysis extends the texture resampling framework of Heckbert to irre… Show more

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Cited by 405 publications
(263 citation statements)
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References 22 publications
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“…In our current implementation a limiting factor regarding performance is rendering speed. We use the purely software-based, high quality surface splatting renderer of Pointshop3D (see [Zwicker et al 2001]). Our experiments show that during deformation more than 50% of the total computation time are devoted to rendering, so we expect significant speed-ups if instead more efficient software renderers (e.g.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…In our current implementation a limiting factor regarding performance is rendering speed. We use the purely software-based, high quality surface splatting renderer of Pointshop3D (see [Zwicker et al 2001]). Our experiments show that during deformation more than 50% of the total computation time are devoted to rendering, so we expect significant speed-ups if instead more efficient software renderers (e.g.…”
Section: Resultsmentioning
confidence: 99%
“…Point-based modeling techniques can directly handle this kind of input data without requiring extensive pre-processing. Additionally, recent progress in the efficient rendering of point-sampled surfaces [Zwicker et al 2001], [Rusinkiewicz and Levoy 2000], [Botsch et al 2002] demonstrates that point-based representations are well suited for interactive applications.…”
Section: Figurementioning
confidence: 99%
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“…Most works to date utilize splatting [53] for visualizing MLS point clouds. While fast, this approach cannot handle texturing without blurring, so it is not as well supported in computer graphics as traditional triangle meshes are.…”
Section: Point-based Methodsmentioning
confidence: 99%
“…Pfister et al [17] follow up the splatting with a screen-space filtering process to handle holes and aliasing problems. Zwicker et al [25] derive a screen-space formulation of the EWA filter to render high detail textured point samples with a support for transparency.…”
Section: Related Workmentioning
confidence: 99%