2017
DOI: 10.1007/s11554-017-0736-x
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Real-time scene reconstruction and triangle mesh generation using multiple RGB-D cameras

Abstract: We present a novel 3D reconstruction system that can generate a stable triangle mesh using data from multiple RGB-D sensors in real time for dynamic scenes. The first part of the system uses moving least squares (MLS) point set surfaces to smooth and filter point clouds acquired from RGB-D sensors. The second part of the system generates triangle meshes from point clouds. The whole pipeline is executed on the GPU and is tailored to scale linearly with the size of the input data. Our contributions include chang… Show more

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Cited by 9 publications
(13 citation statements)
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“…We compared our 3D reconstruction method with another MLS method that uses mesh zippering [24] and with Poisson surface reconstruction [19]. Some results for highly dynamic and large scenes are shown in Fig.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…We compared our 3D reconstruction method with another MLS method that uses mesh zippering [24] and with Poisson surface reconstruction [19]. Some results for highly dynamic and large scenes are shown in Fig.…”
Section: Resultsmentioning
confidence: 99%
“…Fig. 11 Reconstructing a fast ball throw in a large scene with five RGB-D cameras: (a) shows our method together with camera positions, (b) uses MLS-based mesh zippering [24], and (c) shows Poisson reconstruction method [19]. Fig.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…The 3D model can also be used to create a textured 3D mesh, or to anchor and orient the augmented rendering overlays into the presented view. More recently, free viewpoint rendering is converging with mesh-based rendering for enabling real-time applications with multiple sensors as scene data sources, as seen in [20,21].…”
Section: B View Renderingmentioning
confidence: 99%