2010
DOI: 10.1007/978-3-642-16020-2_51
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Supporting Reflection in an Immersive 3D Learning Environment Based on Role-Play

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Cited by 4 publications
(3 citation statements)
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“…However, as we have argued in chapter Immersion and Reflection, there is reason to assume that immersion tends to hinder the critical self-reflection, and based on this assumption, we decided to separate the actual role play phase from the reflection phase in our framework, allowing the learners to step out of the game world and their role and take over a distant perspective during the reflection phase. Following Malzahn et al (2010), we claim that reflection needs role distance, which is not compatible with a high degree of immersion (although this is desirable during the actual role play). Accordingly, phases of enactment (role play) should be separated from reflection.…”
Section: Relation Between Immersion and Reflectionmentioning
confidence: 99%
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“…However, as we have argued in chapter Immersion and Reflection, there is reason to assume that immersion tends to hinder the critical self-reflection, and based on this assumption, we decided to separate the actual role play phase from the reflection phase in our framework, allowing the learners to step out of the game world and their role and take over a distant perspective during the reflection phase. Following Malzahn et al (2010), we claim that reflection needs role distance, which is not compatible with a high degree of immersion (although this is desirable during the actual role play). Accordingly, phases of enactment (role play) should be separated from reflection.…”
Section: Relation Between Immersion and Reflectionmentioning
confidence: 99%
“…In terms of experience-based, authentic learning, it seems reasonable to carry out the enactment in an immersive situation. However, there is reason to believe that the immersion tends to impede the critical self-reflection that is important for the learning process (Malzahn et al, 2010). Reflection is a successful tool to improve the learning process (Jonassen et al, 1993), and it is needed to ensure the transfer to real-life situations (Lim et al, 2009).…”
Section: Immersion and Reflectionmentioning
confidence: 99%
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