2012
DOI: 10.1007/978-3-642-33284-5_2
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Training Conflict Management in a Collaborative Virtual Environment

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Cited by 9 publications
(6 citation statements)
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“…The so-called full GEAS strategy refers to the adaptation that applies different gamification elements at different moments depending on the estimated user preferences [40,45]. Single GEAS adjusts some features of the gamification elements according to players' behavior [32,46]. Our research situates in full the GEAS element of the taxonomy as our adaptation provides different game elements depending on the MOOC's learners' profile and their behavior along the course.…”
Section: Adaptation Strategymentioning
confidence: 99%
“…The so-called full GEAS strategy refers to the adaptation that applies different gamification elements at different moments depending on the estimated user preferences [40,45]. Single GEAS adjusts some features of the gamification elements according to players' behavior [32,46]. Our research situates in full the GEAS element of the taxonomy as our adaptation provides different game elements depending on the MOOC's learners' profile and their behavior along the course.…”
Section: Adaptation Strategymentioning
confidence: 99%
“…Besides community cooperation awareness, there are examples of adaptation that consider group interaction activity to give tailored feedback. The mediator bot in the work of Emmerich et al [PA5] does interventions triggered by (and built upon) the dialog interaction between the participants. Similarly, in Padilla-Zea et al [PA8], an analysis mechanism based on Social Network Analysis is used, focusing on the collaborative process.…”
Section: Community Adaptationmentioning
confidence: 99%
“…For example, Ismailović et al presented the game We make words [PA3] as architecture with an extensive learning intelligence which implements a strategy design pattern where the controller can control the learning path by using different strategies. In this same sense, the collaborative conflict management training game developed by Emmerich et al in [PA5] is implemented over a multi-agent architecture that can be used as an adaptable framework for related collaborative learning scenarios. Finally, the SINFOR game [PA9] is a crisis management training that can be applied to different scenarios, using an agent editor (authoring tool).…”
Section: Adaptability Building Tools or Frameworkmentioning
confidence: 99%
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“…It involves two players in a conversation with an AI-controlled chatbot acting as a mediator in a 2D virtual environment. The following description of the approach and game design is based on the work of Emmerich et al (2012).…”
Section: Case Study: Conflict Managementmentioning
confidence: 99%