2021
DOI: 10.1080/09588221.2021.1954663
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Supporting dyadic learning of English for tourism purposes with scenery-based virtual reality

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Cited by 36 publications
(32 citation statements)
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References 52 publications
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“…This aligns with prior research which shows the importance of social presence for students to gain knowledge and socialize with others through well‐designed blended activities (Akyol & Garrison, 2008; Swan & Shih, 2005). The potential benefits of social interaction in a F2F blended environment include: Student motivation and participation (Lin et al, 2021; Swan & Shih, 2005), Actual and perceived learning (Hostetter, 2013; Kang & Im, 2013), Course and instructor satisfaction (Akyol & Garrison, 2008; Jung et al, 2002). …”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…This aligns with prior research which shows the importance of social presence for students to gain knowledge and socialize with others through well‐designed blended activities (Akyol & Garrison, 2008; Swan & Shih, 2005). The potential benefits of social interaction in a F2F blended environment include: Student motivation and participation (Lin et al, 2021; Swan & Shih, 2005), Actual and perceived learning (Hostetter, 2013; Kang & Im, 2013), Course and instructor satisfaction (Akyol & Garrison, 2008; Jung et al, 2002). …”
Section: Resultsmentioning
confidence: 99%
“…• Student motivation and participation (Lin et al, 2021;Swan & Shih, 2005), • Actual and perceived learning (Hostetter, 2013;Kang & Im, 2013), • Course and instructor satisfaction (Akyol & Garrison, 2008;Jung et al, 2002).…”
Section: Students' Views On Online Blended Modementioning
confidence: 99%
“…Wu et al, ( 2021 ) to support self-regulated learning in a university art history course. Lin et al, ( 2021 ) studied the effects of university students’ multi-modal interactions with SV-IVR in the context of dyadic second language learning. Ulrich et al, ( 2021 ) compared the learning effectiveness of SV-IVR and ordinary videos in the context of medical education.…”
Section: Related Workmentioning
confidence: 99%
“…SVVR is one of the fully immersive VRs with an easy‐to‐implement form and low cost. It mainly uses 360‐degree videos or photos to present the virtual environment (Chang, Hsu, & Jong, 2020; Chang, Hsu, Kuo, & Jong, 2020; Chien et al, 2020; Jong et al, 2020; Lin, Barrett, et al, 2021; Wu, Hsu, Yang, Chen, & Jong, 2021). Similar to traditional VR, SVVR can not only provide vivid multi‐sensory stimulation but also provide users with good experiences of immersive interaction (Chang, Hsu, Chen, & Jong, 2020; Geng et al, 2021; Huang et al, 2020; Liu et al, 2020).…”
Section: Literature Reviewmentioning
confidence: 99%