2010
DOI: 10.1007/978-3-642-15384-6_42
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Supporting Collaborative Transcription of Recorded Speech with a 3D Game Interface

Abstract: Abstract. The amount of speech data available on-line and in institutional repositories, including recordings of lectures, "podcasts", news broadcasts etc, has increased greatly in the past few years. Effective access to such data demands transcription. While current automatic speech recognition technology can help with this task, results of automatic transcription alone are often unsatisfactory. Recently, approaches which combine automatic speech recognition and collaborative transcription have been proposed … Show more

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Cited by 8 publications
(7 citation statements)
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“…First, alternative variants of intelligent interaction strategies which, while allowing lecturers full control over transcription quality, are better able to exploit confidence measures and visual representation (Luz et al (2008(Luz et al ( , 2010). Second, the most suitable interface design for transcription review could be determined on a case-by-case basis, perhaps as a function of WER.…”
Section: Discussionmentioning
confidence: 99%
“…First, alternative variants of intelligent interaction strategies which, while allowing lecturers full control over transcription quality, are better able to exploit confidence measures and visual representation (Luz et al (2008(Luz et al ( , 2010). Second, the most suitable interface design for transcription review could be determined on a case-by-case basis, perhaps as a function of WER.…”
Section: Discussionmentioning
confidence: 99%
“…While prior work has investigated offline captioning using the crowd [8,9], Legion:Scribe is the only system and worker interface for real-time online captioning [7]. Scribe extends the idea of using continuous stream of input from workers to real-time captioning, generating transcripts by combining multiple workers' partial captions into a single final caption stream.…”
Section: Related Workmentioning
confidence: 99%
“…The research for supporting people with hearing impairments has mainly targeted the transcription from voice to text. Two systems for offline transcription were introduced by Luz et al (2010) and Liem et al (2011). The system by Luz et al (2010) supported collaborative transcription of voice with a three-dimensional game interface.…”
Section: Related Workmentioning
confidence: 99%
“…Two systems for offline transcription were introduced by Luz et al (2010) and Liem et al (2011). The system by Luz et al (2010) supported collaborative transcription of voice with a three-dimensional game interface. The system by Liem et al (2011) proposed an iterative dual pathway structure for transcription.…”
Section: Related Workmentioning
confidence: 99%
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