Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques 1996
DOI: 10.1145/237170.237282
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Superior augmented reality registration by integrating landmark tracking and magnetic tracking

Abstract: Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are inaccurate, mechanical trackers are cumbersome, and vision-based trackers are computationally problematic. We present a hybrid tracking method that combines the accuracy of vision-based tracking with the robustness of magnetic tracking without compromising real-time performance or usability.We demonstrate excellent registration in thr… Show more

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Cited by 259 publications
(139 citation statements)
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“…The FlashPoint delivers sub-millimeteraccurate readings of the positions of these LEDs to the graphics computer. This HMD tracking technology is not quite as accurate as the closed-loop method used in our original 1996 system [8], but it is superior to magnetic technologies and does not encumber the user's field of view (and the sterile operating field) with fiducials. The ultrasound probe is also tracked opto-electronically.…”
Section: Figmentioning
confidence: 96%
“…The FlashPoint delivers sub-millimeteraccurate readings of the positions of these LEDs to the graphics computer. This HMD tracking technology is not quite as accurate as the closed-loop method used in our original 1996 system [8], but it is superior to magnetic technologies and does not encumber the user's field of view (and the sterile operating field) with fiducials. The ultrasound probe is also tracked opto-electronically.…”
Section: Figmentioning
confidence: 96%
“…In contrast to these systems, which use see-through headworn displays, Rekimoto [24] has used handheld displays to overlay information on colorcoded objects. Much effort has also been directed towards developing techniques for precise tracking using tethered trackers (e.g., [16,2,29,26]). …”
Section: Related Workmentioning
confidence: 99%
“…The problem of registering the users head position with the position of the virtual camera and the virtual objects with the real environment has already been covered extensively [AZ94,ST96a,TA96,WH95]. Here -like in the previously cited approach to occlusion by [BE97] -a 2D image-based approach presented by Kutulakos [KU98] seems to be an adequate solution for video-based systems.…”
Section: Registration Problemsmentioning
confidence: 99%