Proceedings of the 7th ACM Conference on Designing Interactive Systems 2008
DOI: 10.1145/1394445.1394491
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Subjective objectivity

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Cited by 44 publications
(12 citation statements)
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“…Some biosignals research aims to "detect" emotion, but this approach has recently been critiqued [3,4,9,14,15]. As Boehner et al [4] discuss, affective systems often model affect-as-information, assuming that discrete emotional states exist on an individual level and may be transmitted unchanged between computing systems or other humans.…”
Section: Background Interpretive Approaches To Biosignalsmentioning
confidence: 99%
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“…Some biosignals research aims to "detect" emotion, but this approach has recently been critiqued [3,4,9,14,15]. As Boehner et al [4] discuss, affective systems often model affect-as-information, assuming that discrete emotional states exist on an individual level and may be transmitted unchanged between computing systems or other humans.…”
Section: Background Interpretive Approaches To Biosignalsmentioning
confidence: 99%
“…Much research uses biosignals to "detect" emotions, thereby providing unambiguous interpretations of emotional state, [e.g., 12,16,19]. Recent work has challenged this approach of detecting and algorithmically categorizing emotions and proposed an alternative approach, affect-as-interaction [4], which treats emotion as contextually situated and arising from interpersonal interaction [4,14,15]. This project explores affect-as-interaction in the context of clothing, investigating how clothing-based displays of biosignals function in personal relationships.…”
Section: Introductionmentioning
confidence: 99%
“…Previous studies proposed embodiment as a way to re-engage users with environments by leveraging on how the entire context of interaction (not only the information in the interface), contributes to the creation of meaning [12,24,25]. 'In-thewild' evaluations and participants' direct account of their interactions [31], have proven to be useful tools to understand how holistic aspects real-life experiences (e.g. attention, behaviours, feelings, imagination, enjoyment and meaningfulness) relate to specific design aspects of technologies, and re-design accordingly.…”
Section: Embodied Interactionmentioning
confidence: 99%
“…To deal with this complex relation between human attitudes and the urban environment, research methods are often inspired by practices from cultural and artistic communities. Interaction design research has increasingly considered psychogeographical strategies, such as the dérive (a drifting walks through the physical space of the city, with a focus on the psychophysical effects of the exploration of the landscape) [8,51], as a way to trigger and analyse experimental behaviours, imaginative reworking and creative exploration of the urban environment [19,31,36,44]. However, using psychogeography as a design method would constrain the walking activity [3] (e.g.…”
Section: Aesthetic Walking and Dérivementioning
confidence: 99%
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