Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia 2016
DOI: 10.1145/3012709.3012725
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Wandertroper

Abstract: In this paper we present the design and evaluation of Wandertroper, a mobile system designed to support reengagement with everyday surroundings during daily walks. Wandertroper generates real-time sound based on the spectromorphology of the inhabited soundscape, which is manipulated by how the user walks. Through an iterative participatory design process using semi-structured group discussions and 'in-the-wild' evaluations, we outline how design aspects, such as the degree of output abstraction and aesthetic p… Show more

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Cited by 12 publications
(2 citation statements)
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References 38 publications
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“…Thus, Claude glasses connected visitors' bodily actions to their surroundings, changed their perception and aesthetic experience of the landscape. A more recent example is the 'Wandertroper' [46], which uses the location responsive sound to encourage and enhance the experience of exploratory walking. The location responsive sound explicitly and continuously interlinks the users' body movement to the surroundings.…”
Section: Design Interactions That Bring the Surroundings Into Playmentioning
confidence: 99%
“…Thus, Claude glasses connected visitors' bodily actions to their surroundings, changed their perception and aesthetic experience of the landscape. A more recent example is the 'Wandertroper' [46], which uses the location responsive sound to encourage and enhance the experience of exploratory walking. The location responsive sound explicitly and continuously interlinks the users' body movement to the surroundings.…”
Section: Design Interactions That Bring the Surroundings Into Playmentioning
confidence: 99%
“…and an environment engagement device (in this case a colour sensor). It is designed to enhance its user's ability to interact with an environment, influencing how they choose to navigate through space [27]. The in-home device, called a Periplus ( Figure 5) displays the data in an indirect manner that approaches data physicalisation, casual visualisation and ambient displays [14,30,33] in lieu of a screen.…”
Section: Area 3 -A Data Hungry Homementioning
confidence: 99%