Proceedings of the 4th ACM Multimedia Systems Conference 2013
DOI: 10.1145/2483977.2483999
|View full text |Cite
|
Sign up to set email alerts
|

Subjective evaluation of olfactory and visual media synchronization

Abstract: As a step towards enhancing users' perceived multimedia quality levels beyond the level offered by the classic audiovisual systems, the authors present the results of an experimental study which looked at user's perception of inter-stream synchronization between olfactory data (scent) and video (without relevant audio). The impact on user's quality of experience (by considering enjoyment, relevance and reality) comparing synchronous with asynchronous presentation of olfactory and video media is analyzed and di… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

3
38
0

Year Published

2014
2014
2020
2020

Publication Types

Select...
5
3

Relationship

1
7

Authors

Journals

citations
Cited by 58 publications
(41 citation statements)
references
References 31 publications
3
38
0
Order By: Relevance
“…An initial study on this topic is presented in [1], however further work is required based on context of audio and video media components and their influence on QoE.…”
Section: Synchronizationmentioning
confidence: 99%
See 2 more Smart Citations
“…An initial study on this topic is presented in [1], however further work is required based on context of audio and video media components and their influence on QoE.…”
Section: Synchronizationmentioning
confidence: 99%
“…The entire test time for a single subject participating in the tests conducted at the Athlone Institute of Technology was 1 hour [1][22] [25]. This involved "250 seconds per test sequence (i.e.…”
Section: For the Studies Reported In [28][30][31][33][34][35]mentioning
confidence: 99%
See 1 more Smart Citation
“…From results of QoE assessment using several video clips with olfaction, Ghinea et al also show that the combinations of olfactory sense with other senses lead to increase of the sense of presence [7]. In [6] [7] [8] [9] [10], by using olfaction for several types of games in virtual environments, it is illustrated that the sense of presence and users' enjoyment for the games can be enhanced largely. Although there are various types of work for QoE on the sense of presence for several kinds of applications in networked virtual environments, investigations for other QoE parameters are not necessarily enough; for example, fairness between players in networked games is not investigated sufficiently.…”
Section: Introductionmentioning
confidence: 99%
“…A growing body of empirical evidence supports these theoretical premises. Sensory effects as odor, wind, vibration and light effects, as well as an enhanced audio quality, have been found to favour media enjoyment and to have a positive influence on the sense of Presence and on the perceived quality, relevance and reality of a multimedia experience [19,25,54,74,90,94]. In particular, action movies, sports, news and documentaries are among the genres that could benefit the most from these solutions [95].…”
Section: Introductionmentioning
confidence: 99%