2023
DOI: 10.3389/fpubh.2022.1020114
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Subjective attitudes moderate the social connectedness in esports gaming during COVID-19 pandemic: A cross-sectional study

Abstract: BackgroundElectronic sports (esports) has become a practical intervention for young people craving social connections since the COVID-19 pandemic. Past studies have shown an equivocal role of esports participation in boosting social ties or social connectedness. It is unclear if their relationship is affected by subjective attitudes of gamers. Moreover, the present COVID-19 pandemic may further modify this relationship to a greater extent.ObjectiveThis study primarily aimed to investigate the moderating effect… Show more

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Cited by 6 publications
(3 citation statements)
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“…Thus, the government's action on social media to reduce VH must be agile so as not to distance itself from the topics that are being addressed. It is important to emphasize, that if the government does not quickly combat tweets that encourage vaccine hesitancy, these messages can lead to an adverse result in the vaccination process, regardless of the frequency of communication (52). This perspective validates VH as a social process under the influence of multiple meanings and logics, circumscribed to the individual and collectivity.…”
Section: Discussionmentioning
confidence: 82%
See 1 more Smart Citation
“…Thus, the government's action on social media to reduce VH must be agile so as not to distance itself from the topics that are being addressed. It is important to emphasize, that if the government does not quickly combat tweets that encourage vaccine hesitancy, these messages can lead to an adverse result in the vaccination process, regardless of the frequency of communication (52). This perspective validates VH as a social process under the influence of multiple meanings and logics, circumscribed to the individual and collectivity.…”
Section: Discussionmentioning
confidence: 82%
“…Thus, the calculation of contamination risk and collective responsibility acted as elements of positive reinforcement for vaccination (17,51). Additionally, the attention given to sport-related activities during a pandemic outbreak can positively influence social connections and relieve psychological stress (52). Another interesting aspect observed in this period involves primary and secondary school teachers.…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, long periods of sedentary behavior should be avoided when possible. Therefore, it is recommended to play esports games for no more than 2 to 3 hours per day to prevent excessive indulgence and internet addiction [38][39][40][41][42].…”
Section: Discussionmentioning
confidence: 99%