2020
DOI: 10.1109/jstsp.2019.2956408
|View full text |Cite
|
Sign up to set email alerts
|

Study of 3D Virtual Reality Picture Quality

Abstract: Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to the goals of acquiring, transmitting, compressing and displaying high quality VR content. Towards meeting these challenges, it is important to be able to understand the distortions that arise and that can affect the perceived quality of displayed VR content. It is also import… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
19
0
1

Year Published

2021
2021
2024
2024

Publication Types

Select...
6
2
1
1

Relationship

0
10

Authors

Journals

citations
Cited by 43 publications
(20 citation statements)
references
References 34 publications
(45 reference statements)
0
19
0
1
Order By: Relevance
“…The mean of the 2 correlations is high, while the standard deviation is rather low, which indicates a good agreement between the subjects. We then further explored the internal consistency of the subject data as proposed by [45]. For each stimulus, we randomly divided the subjects who rated it into two equal size groups (12 observers per group) and calculated the SROCC between the recovered MOSs of the 2 groups.…”
Section: Observer Agreementmentioning
confidence: 99%
“…The mean of the 2 correlations is high, while the standard deviation is rather low, which indicates a good agreement between the subjects. We then further explored the internal consistency of the subject data as proposed by [45]. For each stimulus, we randomly divided the subjects who rated it into two equal size groups (12 observers per group) and calculated the SROCC between the recovered MOSs of the 2 groups.…”
Section: Observer Agreementmentioning
confidence: 99%
“…We should consider that the experience in VR will be as rewarding for users as the quality of the contents made available (Chen, Jin, Goodall, Yu, & Bovik, 2019;Jiang, Yang, Jiang, Lv, & Meng, 2018), as well as the ease of interaction that the system provides (Murthy, 2020).…”
Section: ____________________________________________________________...mentioning
confidence: 99%
“…Im Rahmen der vorliegenden Untersuchung wurden keine spezifischen gestalterischen sowie technischen Rahmenbedingungen K der VR-Anwendung wie beispielsweise der Aufbau des Interaktionsdesigns oder die Qualität des Bildmaterials thematisiert. Diese Aspekte wurden in vorangegangenen Forschungsarbeiten untersucht (Chen et al 2020;Hepperle et al 2019;Flavián et al 2019).…”
Section: Schlussbetrachtungunclassified