Two barriers to the use of the Thematic Apperception Test (TAT)in motivation research were addressed: its low internal consistency and its time-consuming coding system, Sixty males and 60 females wrote five stories to TAT pictures either on the computer or by hand. Half of each group were timed and half untimed. The writing of stories was guided by four sets of questions, and stories were coded for need for power (n Pow) by the corresponding four paragraphs. Cronbach's alpha for the five stories was .46;for the 20 paragraphs, Cronbach's alpha was .65. We conclude that, to the extent that measuring internal consistency is appropriate for a thought-sampling instrument like the TAT, internal consistency should be calculated by paragraphs. Significantly more words were produced in the untimed condition, but n Pow did not differ by gender, hand-written versus computer-written, or timed versus untimed conditions. The five pictures elicited significantly different amounts of n Pow. It is recommended that researchers who give the TAT on the computer use the untimed condition. Suggestions are made for increasing the scoring validity and for using the computer to decrease the time required for human coders.The Thematic Apperception Test (TAT)I has been used in research on achievement, affiliation, power, and intimacy (among others), and coding schemes are available to score imagery in each of these motives (Smith, 1992). We focused on power motivation in this study ofthe effects of computer writing on projective content or thought samples because we believed that power imagery might be the most susceptible to augmentation by the computer situation, although achievement imagery might also be affected.? Power imagery is coded when a story depicts someone acting in a way that expresses power, arousing strong positive or negative emotions, or showing concern for reputation or position. Power-oriented actions include attacks, insults, and seductions, giving help or advice that is not solicited, controlling someone else's life, trying to influence, bribe, or persuade, and trying to impress others (Winter, 1992, pp. 312-315). We assumed that if the computer could affect any motive, power was the most likely. This is based on the idea of the computer as empowering, as a device that can arouse strong emotions (e.g., frustration), and as a prestigious possession (Winter, 1973).Two barriers to the use of the TAT to measure power imagery in motivation research have been its apparent This research was supported in part by NSF Research Experience for Undergraduates Award BIR-9300595. We wish to thank Stacy Allison, Pamella Cordova, Tad Gary, Cynthia Gomes, Matt Herzberg, Margaret Kalamaras, Amanda Kapp, and Kathy Kunkel for helping us code TAT stories; Nisha Waghray and Jeni Fletcher for organizing data; and Jennifer Seiffer and Julie Gillette for transcribing stories. Bruce Dudek advised us on data analysis, and Randi Reppen edited the manuscript. We thank Tilly Houtmans, Charles P.Smith, and Ronald T. Kellogg for their comments on an...