1998
DOI: 10.1007/bf01409796
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?Studierstube?: An environment for collaboration in augmented reality

Abstract: Abstract:We propose an architecture for-multi user augmented reality with applications in visualisation, presentation and education, which we call "Studierstube". Our system presents three-dimensional stereoscopic graphics simultaneousry to a group of users wearing ~ight weight see-through head mounted displays. The dispIays do not affect natural communication and interaction, making working together very effective. Users see the same spatially aligned model, but can independently control their viewpoint and d… Show more

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Cited by 162 publications
(67 citation statements)
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“…Studierstube [24] was one of the first systems to show the potential of AR for co-located collaboration. [14] describes an HMD based Augmented Reality (AR) system which allows multiple participants to interact with two-and three-dimensional data using tangible user interfaces.…”
Section: Related Workmentioning
confidence: 99%
“…Studierstube [24] was one of the first systems to show the potential of AR for co-located collaboration. [14] describes an HMD based Augmented Reality (AR) system which allows multiple participants to interact with two-and three-dimensional data using tangible user interfaces.…”
Section: Related Workmentioning
confidence: 99%
“…Figure 1 demonstrates an example of how an augmented reality application uses view management to solve visual constraints. The scene is photographed through a see-through head-worn display from the perspective of one user in a collaborative augmented reality environment (Arthur et al, 1998;Billinghurst, Weghorst, & Furness, 1998;Butz, Höllerer, Feiner, MacIntyre, & Beshers, 1999;Szalavari, Schmalstieg, Fuhrmann, & Gervautz, 1998). Two users are sitting across from each other, discussing a virtual campus model located between them.…”
Section: Exploring View Managementmentioning
confidence: 99%
“…HCI research has demonstrated MR interfaces as being beneficial for several application domains, such as architecture [15], computer-aided instruction [9], education [1,4], medical visualizations [2], and data analysis [7], as well as tools for computer-supported collaborative work (CSCW) (e.g., [3,5,12,20]). …”
Section: Introductionmentioning
confidence: 99%