Abstract:In this paper we propose Mixed Reality (MR) interfaces as tools for the analysis and exploration of healthrelated data. Reported findings originate from the research project "SMARTACT" in which several intervention studies are conducted to investigate how participants' long-term health behavior can be improved. We conducted a focus group to identify limitations of current data analysis technologies and practices, possible uses of MR interfaces and associated open questions to leverage their potentials in the g… Show more
“…Virtual Reality and Stereoscopic 3D (S3D) technology plays an important role in many research areas, such as in bio-medicine or archaeology [5,6,7,8]. An overview of different VR-related technologies useful for bird movement analysis provides our expert evaluation from 2017 [9].…”
Section: Scientific Visualization In Virtual Realitymentioning
Outreach and citizen science are important aspects in research and development. For example, the collection of bird-related data is driven forward by non-professional ornithologists as well as by researchers. At the exhibition "From Lake Constance to Africa, a long distance travel with ICARUS" which took place during the summer 2018 at the island Mainau in Germany, a Virtual Reality (VR) installation was shown utilizing movement data of a flock of storks. Two VR binoculars were installed which were used by the visitors to observe storks flying, following their way from Lake Constance towards Africa based on GPS data of real storks. In this way, viewers experienced a 360 • view on top of the stork "Bubbel" as it flies with 26 flock mates. The VR binoculars were created as a 3D print equipped with a smartphone, VR headset and other special features enabling the long-term use. The overall project consists of three components: 1) the production software Bird Watcher, 2) the exhibitioncompatible exploration software Bird 360 • , as well as 3) the hardware setup: the Sword of Stork Bubbel.
“…Virtual Reality and Stereoscopic 3D (S3D) technology plays an important role in many research areas, such as in bio-medicine or archaeology [5,6,7,8]. An overview of different VR-related technologies useful for bird movement analysis provides our expert evaluation from 2017 [9].…”
Section: Scientific Visualization In Virtual Realitymentioning
Outreach and citizen science are important aspects in research and development. For example, the collection of bird-related data is driven forward by non-professional ornithologists as well as by researchers. At the exhibition "From Lake Constance to Africa, a long distance travel with ICARUS" which took place during the summer 2018 at the island Mainau in Germany, a Virtual Reality (VR) installation was shown utilizing movement data of a flock of storks. Two VR binoculars were installed which were used by the visitors to observe storks flying, following their way from Lake Constance towards Africa based on GPS data of real storks. In this way, viewers experienced a 360 • view on top of the stork "Bubbel" as it flies with 26 flock mates. The VR binoculars were created as a 3D print equipped with a smartphone, VR headset and other special features enabling the long-term use. The overall project consists of three components: 1) the production software Bird Watcher, 2) the exhibitioncompatible exploration software Bird 360 • , as well as 3) the hardware setup: the Sword of Stork Bubbel.
“…Muller et al [121] propose a collaborative mixed reality interface. The immerse exploration can help to explore and understand health related data.…”
Section: Challenges and Future Directionsmentioning
Augmented Reality (AR) and Mobile Augmented Reality (MAR) applications have gained much research and industry attention these days. The mobile nature of MAR applications limits users' interaction capabilities such as inputs, and haptic feedbacks. This survey reviews current research issues in the area of human computer interaction for MAR and haptic devices. The survey first presents human sensing capabilities and their applicability in AR applications. We classify haptic devices into two groups according to the triggered sense: cutaneous/tactile: touch, active surfaces, and mid-air; kinesthetic: manipulandum, grasp, and exoskeleton. Due to the mobile capabilities of MAR applications, we mainly focus our study on wearable haptic devices for each category and their AR possibilities. To conclude, we discuss the future paths that haptic feedbacks should follow for MAR applications and their challenges.
“…Associated use cases were identified within a workshop with health and biological psychologists as domain experts[36] 2. Egocentric navigation refers to moving one's body to navigate in a fixed information space, whereas non-egocentric navigation refers to moving the information space itself.…”
Figure 1. Augmented Reality above the Tabletop (ART) is designed to facilitate the collaborative analysis of multidimensional data. A 3D parallel coordinates visualization in augmented reality is anchored to a touch-sensitive tabletop, enabling familiar operation.
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