“…In other words, the adaptation of AI-based learning in mathematics education in Indonesia is still lacking. As mentioned previously, mathematics learning in Indonesia during the pandemic has been dominated by the utilization of applications such as learning application GeoGebra (Gaol & Hutagalung, 2020;Ishartono et al, 2022;Sugandi & Bernard, 2020), gamification Kahoot (Apsari et al, 2020;Fatmi et al, 2021;Kusmaharti & Yustitia, 2020;Muhazir & Retnawati, 2020), and video conferencing Zoom (Daniatun et al, 2021;Kustiyani et al, 2021;Monica & Fitriawati, 2020;Nisa et al, 2021).…”