2018
DOI: 10.4314/jfas.v9i3s.62
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Student acceptance of educational games in higher education

Abstract: Studies of educational games (EG) are rapidly growing in recent years due to its promising potential for education. New with many games produced from industry or games are still low due to issues from both student matching with syllabus as well as factors that contribute to student acceptance of EG in orde study proposed and validated games acceptance framework collected with 180 university students Learning Expectancy, Effort Expectancy, Attitud Games designers can leverage the issues concern with students

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Cited by 23 publications
(26 citation statements)
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References 36 publications
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“…Other students perceive simulation games as fun, but not particularly useful as an instructional method compared to lectures, and about equally useful as case discussions (Beuk, 2015). In another study, the majority of students show a positive attitude towards games, positing that they make subjects more fun and provide more opportunities for learning (Ibrahim et al, 2011). This finding is consistent with Bekebrede et al (2011) on the perceptions of Dutch students belonging to the "net generation", who have been raised with technology-based games.…”
Section: Attitudes and Satisfactionsupporting
confidence: 77%
See 1 more Smart Citation
“…Other students perceive simulation games as fun, but not particularly useful as an instructional method compared to lectures, and about equally useful as case discussions (Beuk, 2015). In another study, the majority of students show a positive attitude towards games, positing that they make subjects more fun and provide more opportunities for learning (Ibrahim et al, 2011). This finding is consistent with Bekebrede et al (2011) on the perceptions of Dutch students belonging to the "net generation", who have been raised with technology-based games.…”
Section: Attitudes and Satisfactionsupporting
confidence: 77%
“…In general, most studies report that students develop a positive attitude toward the pedagogical adoption of games and simulations in education (Divjak & Tomić, 2011;Bekebrede, 2011;Ibrahim et al, 2011;Beckem & Watkins, 2012;Tanner et al, 2012;von Wangenheim et al, 2012;Halpern et al, 2012;Terzidou et al, 2012;Hanning et al, 2013;Giovanello, 2013;Cvetić et al, 2013;Kovalik & Kuo, 2012;Li & Tsai, 2013;Hainey et al, 2011;Boeker et al, 2013;Nkhoma et al, 2014;Costa et al, 2014;Chaves et al, 2015;Riemer & Schrader, 2015;Angelini, 2016;Geithner & Menzel, 2016). The participants in Dudzinski et al (2013) respond positively towards a serious web-based game, describing the experience as interesting, stimulating and helpful, as well as a valuable addition to their pharmacy curriculum.…”
Section: Attitudes and Satisfactionmentioning
confidence: 99%
“…It was seen that educational games, feedback and correction had a positive effect on the learning level and the retention of knowledge when the literature was taken into consideration. It is stated in many studies that teaching by educational games or educational games and feedback-correction had positive effects on many aspects such as academic success, attitude, vocabulary etc (Gulsoy, 2013;Ulas, 2014;Ibrahim and et al, 2011;Deger, 2012;Mubaslat, 2012;Ulas, 2013;Guler, 2011;Yesilkaya, 2013;Karamustafaoglu & Kaya, 2013).…”
Section: Discussion Conclusion and Suggestionsmentioning
confidence: 99%
“…Other than software library and software framework, scripting languages have achieved remarkable acceptance [20] from the software developer. Scripting languages are easier to use than conventional programming languages such as C, C++ and JAVA.…”
Section: 4scripting Languagementioning
confidence: 99%